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Addison-Wesley / Prentice Hall

Computer Science

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Squeak: Open Personal Computing and Multimedia
Mark J. GuzdialGeorgia Institute of Technology
Kimberly M. Rose

ISBN-10: 0130280917
ISBN-13:  9780130280916

Publisher:  Prentice Hall
Copyright:  2002
Format:  Paper; 511 pp
Published:  08/02/2001
Status: Available on Demand   What's this?


Suggested retail price: $60.00
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Appropriate for Multimedia courses in Computer Science Departments.

Draws on the Squeak community: the student, the researcher, the multimedia developer, the open source developer, the hobbyist, and the professional, to assemble a compelling vision of programming with Squeak. Squeak is based on Smalltalk-80 and is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is an excellent reference.

  • An authoritative guide to the use of Squeak—As a Multimedia Tool.
    • Provides details on 3-D Computer Graphics, Advanced UI, Streaming Audio, and other multimedia topics. Ex.___

  • An authoritative guide to the use of Squeak—Explores the creation of virtual machines for multimedia or embedded systems.
    • Provides detailed tours of the architecture of a virtual machine (including tradeoffs), porting it to multiple platforms and extensions mechanisms. Ex.___

  • The most advanced text on Squeak available.
    • Provides students with the only advanced text on Squeak, an important up-and-coming programming language, and includes an introductory chapter to help those who know programming but not Squeak. Ex.___

  • Description of the efforts of an Open Source Community.
    • Provides a description of an open source system (Squeak), an important new mechanism for developing software, and what its community is doing with it. Ex.___

I. SQUEAK FOR THE PROGRAMMER AND MEDIA DEVELOPER.

 1. Squeak for Nonnative Speakers.

 2. An Introduction to Morphic: The Squeak User Interface Framework.

 3. Alice in a Squeak Wonderland.

 4. Networking Squeak.

II. SQUEAK FOR THE SYSTEMS PROGRAMMER.

 5. Back to the Future.

 6. Back to the Future Once More.

 7. A Tour of the Squeak Object Engine.

 8. Porting Squeak.

 9. Extending the Squeak Virtual Machine.

III. SQUEAK FOR THE TOOLKIT PROGRAMMER.

10. MathMorphs: An Environment for Learning and Doing Math.

11. Extending MathMorphs with Function Plotting.

12. Music and Sound Processing in Squeak Using Siren.

13. Streaming Audio.

14. Embracing Change with Squeak: Extreme Programming (XP).

IV. SQUEAK FOR THE FUTURE.

15. Computers and Squeak as Environments for Learning.

16. The Future of Squeak.

Subject Index.

"Point of view is worth 80 IQ points—and here are many useful points of view about Squeak." — Alan Kay, V-P Research, Walt Disney Imagineering

Mark Guzdial is an Associate Professor with the College of Computing at the Georgia Institute of Technology. His research focuses on learning sciences and technology, specifically, "collaborative Dynabooks," which are tools that support learning through collaborative multimedia construction.

Kim Rose is a member of the senior technical staff at Walt Disney Imagineering and part of Alan Kay's Media Research Croup. Kim is a media developer, media critic, and a cognitive scientist. Kim has been part of the "Squeak Central" development team from the time of Squeak's inception in 1996.

Written by the leading experts in the worldwide Squeak community, this book assembles a compelling vision of what programming can be. Squeak: Open Personal Computing and Multimedia is the only book on Squeak that addresses the advanced features for the student, researcher, multimedia developer, open source developer, hobbyist, and the professional. Developed for Smalltalk, it is for anyone that wants a powerful, cross-platform, and open alternative to the traditional multimedia and exploratory languages.

FEATURES AND BENEFITS
  • CD-ROM included: Contains the complete Squeak environment, which consists of the version 2.9 virtual image and complete sources, and the virtual machine ports for a wide range of processors and operating systems. Also, numerous tutorials and Squeak applications.
  • Foreword by Alan Kay, Vice President of Research for Walt Disney Imagineering and the vision behind Squeak.
  • THE authoritative guide, to the use of Squeak as a multimedia tool: Provides details on 3-D computer graphics, advanced UI, streaming audio, computer music, and other multimedia topics.
  • Shows how Squeak supports the open source developer, from building and extending cross-platform software, to eXtreme Programming (XP).
  • Illustrates how to use Squeak to create and extend virtual machines for multimedia or embedded systems, such as cable set-top boxes and video game consoles.

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©2004 | Prentice Hall | Electronic Supplement | Instock
ISBN-10: 0321267354 | ISBN-13: 9780321267351


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