Addison-Wesley / Prentice Hall
My Instructor Resource Center : Log in or request access
Computer Graphics Using Java 2D and 3D
ISBN-10: 0130351180
ISBN-13: 9780130351180
Publisher: Prentice Hall
Copyright: 2007
Format: Paper; 632 pp
Published: 12/06/2006
Status: Instock
For junior/senior/graduate level courses in Computer Graphics.
This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs—offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Enables students to comprehend abstract concepts with concrete examples.
Offers students a simple approach that helps in establishing a necessary mathematics background quickly.
1. Introduction.
2. Mathematical Background for Computer Graphics.
3. 2D Graphics.
4. Advanced 2D Topics.
5. Basic 3D Graphics.
6. Graphics Content.
7. Geometric Transformation.
8. Views.
9. Lighting and Texturing.
10. Behavior and Interaction.
11. Animation.
12. Additional 3D Topics.
Index.
Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.