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Addison-Wesley / Prentice Hall

Computer Science

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Essentials of Computer Architecture
Douglas E. Comer

ISBN-10: 0131491792
ISBN-13:  9780131491793

Publisher:  Prentice Hall
Copyright:  2005
Format:  Cloth; 400 pp
Published:  08/13/2004
Status: Instock



For undergraduate courses in computer architecture and organization.

 

Douglas Comer takes a clear, concise approach to computer architecture that students love.By exploring the fundamental concepts from a programmer ’s perspective and explaining programming consequences, this unique text covers exactly the material students need to understand and construct eficient and correct programs for modern hardware. 

Comprehensive presentation of the basicsEducates programmers on the three essential areas of architecture (processors, memories, and I/O systems), and helps them to improve program efficiency by understanding the consequences of programming choices and allowing them to pinpoint sources of bugs.

 

Conceptual focusApproaches the material from a programmers point of view.

 

Comprehensive coverage of data representationEmphasizes essential programming concepts such as twos-compliment arithmetic and ranges of integer values.  

 

Advanced materialIncludes high-level topics like parallelism, pipelining, and performance.

 

Lab exercisesProvides exercises appropriate for a hands-on lab, including using a solderless breadboard, clocks and demultiplexing, and hex dump programs in both C and assembly language.

 

Accompanying websiteFeatures class presentation materials, text and lab exercises, and submissions from fellow instructors.

(NOTE: All chapters begin with an Introduction and end with a Summary.)

 

  1. Introduction And Overview.

 

PART I. BASICS.

 

  2. Fundamentals of Digital Logic.

 

  3. Data and Program Representation.

 

PART II. PROCESSORS.

 

  4. The Variety of Processors and Computational.

 

  5. Processor Types and Instruction Sets.

 

  6. Operand Addressing and Instruction Representation.

 

  7. CPUs: Microcode, Protection, and Processor Modes.

 

  8. Assembly Languages and Programming Paradigm.

 

PART III. MEMORIES.

 

  9. Memory and Storage.

 

10. Physical Memory and Physical Addressing.

 

11. Virtual Memory Technologies and Virtual.

 

12. Caches and Caching.

 

PART IV. I/O.

 

13. Input / Output Concepts and Terminology.

 

14. Buses and Bus Architectures.

 

15. Programmed and Interrupt-Driven I/O.

 

16. A Programmers View of Devices, I/O, and Buffering.

 

PART V. ADVANCED TOPICS.

 

17. Parallelism.

 

18. Pipelining.

 

19. Assessing Performance.

 

20. Architecture Examples and Hierarchy.

 

Appendix 1. Lab Exercises For a Computer Architecture Course.

 

Bibliography.

 

Index.

Douglas E. Comer is a Distinguished Professor of Computer Science at Purdue University and a Fellow of the ACM. Comer has experience with both hardware and software. He has created many low-level software systems including TCP/IP protocol software, compilers, device drivers, and an operating system. At Bell Labs, he built a VLSI chip. As a member of the IAB, he participated in the formation of the Internet, and he is considered a leading authority on computer-related topics. A pioneer in the development of curriculum and laboratories for research and education, his popular books have been translated into 16 languages. Comer consults for industry, and has lectured to thousands of professional engineers and students around the world. He is editor-in-chief of the journal Software: Practice and Experience.

This text focuses on the essentials of computer architecture for programmers. It covers all aspects from the low-level building blocks to system-level architectures, and succinctly explains the interface between hardware and software. Sections on assembly language, virtual memory, caching, microcode, and device driver software provide critical insight into how programmers can design efficient, elegant, and reliable software.

KEY FEATURES
  • Covers the basics of digital logic and data representation, omitting unnecessary, low-level details.
  • Presents broad, accurate coverage of processors, memory, and I/O.
  • Includes an overview of assembly languages and programming paradigms.
  • Helps the reader understand the impact of systems architecture on programming and debugging.
  • Explains why hardware pipelining speeds execution and how programs are optimized to run on a pipeline architecture.
  • Discusses design and implementation trade-offs.
  • Contains "hands-on" lab exercises that allow students to put principles into practice.
  • Provides a supporting Web site with instructor materials at http://www.eca.cs.purdue.edu

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