Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0131872893
ISBN-13: 9780131872899
Publisher: Prentice Hall
Copyright: 2006
Format: Paper; 375 pp
Published: 07/15/2005
Suggested retail price: $58.00
Not available for purchase at this time.
For courses in C++ - Intro to Programming/CS1, Java - Intro to Programming/CS1, and Introduction to Computer Science.
Today's CS1 instructors must contend with an increased curriculum load, due to a switch from imperative languages to object-oriented languages such as C++ or Java — as well as students with little or no programming experience who are at high risk of dropping the CS major. Recognizing that fact, this text supports an innovative approach to teaching and learning fundamental programming concepts. The authors use program visualization to create an easy relationship between program construct and the animation action in a 3D world. Pedagogical goals include a fundamental introduction to programming with objects, methods, decision statements, loops, recursion, and problem solving.
• Supports either an objects-first or an objects-early approach, with an optional early introduction to events - Enables professors to select a sequence of chapters to suit his/her curriculum demands.
• Object-oriented programming concepts are introduced in the context of complete working animation programs - Shows students how their animated programs run.
• The concept of an "object" is made visible and tangible in a 3-D world that is compelling to students - Makes the concept of an object more intuitive; makes properties (data) and actions (methods) easier to teach.
• A "Java-like" syntax switch - Allows students to view their program code with a syntax that is very close to actual Java code, easing a transition to Java or other languages.
• "Tips & Techniques" at the end of each chapter - Covers animation in Alice, laying the groundwork for using these techniques in programming examples.
• Mouse-based editor provided - Ensures that beginning programmers cannot make syntax mistakes, and the environment helps students learn the underlying syntax rules.
• Animated programs can be viewed on a web page - Allows students to show off their work to peers, friends, family; a strong motivation factor.
• Final release is in full color.
• Major updates from beta to final version:
- For consistency with Java, C++, and other commonly used languages, "questions" are now "functions."
- Save and reload bugs have been fixed.
- Fonts can be scaled larger or smaller.
- High contrast mode is available for projection in the classroom
- A much larger local gallery is now loaded with Alice. (The CD with the textbook contains the complete gallery, so Internet access for downloading 3D models is no longer required.)
• A robot walking simulation as the first world example in chapters 2, 3, and 4 - A relevant application for engineering curricula and students.
• A timer example added to chapter 10 (on variables) - Helps in student projects where timing and scorekeeping is a desirable element in simulations and games.
• Flexible coverage of variables - Can be covered anytime after chapter 4 (assuming chapters 2, 3, and 4 have been covered).
• Animation and Special Effects table on the inside front cover - References topics like "asSeenBy," fog, camera motion, and more.
• "How to..." Table on the inside back cover - Aids in looking up topics like "how to print code," "how to get more than 1 clipboard," how to put an animation on a web page," and more.
• CD with the textbook - Contains a complete set of example worlds used in the text, with the initial world set up minus code.
- Instructors can ask students to follow the example in the text and enter code to make the world work, using the text like a lab manual.
• Equation editor for complex math operations and a Mac version are forthcoming from the Alice team.
Table of Contents iii
Preface to the Instructor
Part I: Introduction to Alice
1 Getting Started with Alice
1-1 Introduction to Alice
1-2 Alice Concepts
Tips & Techniques 1: Special Effects: Text and 2D Graphic Images
2 Program Design and Implementation
2-1 Scenarios and Storyboards
2-2 A First Program
Exercises
Summary
3 Programming: Putting Together the Pieces
3-1 Built-in Functions and Expressions
3-2 Simple Control Structures
Tips & Techniques 3: Engineering Look and Feel
Exercises
Summary
Part II: Object-oriented and Event-driven Programming Concepts
4 Classes, Objects, Methods, and Parameters
4-1 World-level Methods
4-2 Parameters
4-3 Class-level Methods and Inheritance
Tips & Techniques 4: Visible and Invisible Objects
Exercises and Projects
Summary 123
5 Interaction: Events and Event Handling
5-1 Interactive Programming
5-2 Passing Parameters to Event Handling Methods
Tips & Techniques 5: Events
Exercises and Projects
Summary
Part III: Using Functions and Control Statements
6 Functions and If/Else
6-1 Functions
6-2 Execution Control with If/Else and Boolean Functions
Tips & Techniques 6: Random Numbers and Random Motion
Exercises and Projects
Summary 190
7 Repetition: Definite and Indefinite Loops
7-1 Loops
7-2 While – An Indefinite Loop
Tips & Techniques 7: Events and Repetition
Exercises and Projects
Summary
8 Repetition: Recursion
8-1 Introduction to Recursion
8-2 Another Flavor of Recursion
Tips & Techniques 8: Camera and Animation Controls
Exercises and Projects
Summary
Part IV: Advanced Topics
9 Lists and List Processing
9-1 Lists
9-2 List Search
Tips & Techniques 9: Poses
Exercises and Projects
Summary
10 Variables and Revisiting Inheritance
10 -1 Variables
10-2 An Array Visualization Using an Index Variable
Exercises and Projects
Summary
11 What’s Next?
Appendix
Appendix A: Using Alice
Part 1: Running virtual worlds in Alice
Part 2: Using Popup Menus to Create an Initial Scene
Appendix B: Managing the Alice Interface
Index
Introduction to Computer Science (CS0) (Computer Science)
Alice--Intro to Programming (Computer Science)
Learning To Program with Alice, 2/E
Dann, Cooper & Pausch
© 2009 | Prentice Hall | Paper; 384 pages | Instock
ISBN-10: 013208516X | ISBN-13: 9780132085168
Brief Description | Buy from myPearsonStore
Appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses.
Alice was designed to make programming concepts easier to teach and learn. In the Second Edition of Learning to Program with Alice, Alice’s creators offer a complete full-color introduction to the interactive Alice 2.2 programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book’s Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition even allows students to upload their animated programs onto YouTube and share their work on the Web.
Instructor's and Student Resources reside at:
<http://www.aliceprogramming.net/>
Website Includes:
· Solutions
· Lecture Notes and Virtual Worlds
· Sample lab sheets
· Sample exams
· Examples of Open Ended Project Assignments
· Sample student-built virtual worlds
· Sample Course Calendars
· Errata
· Links to 3D Models
· Troubleshooting
Please contact your Prentice Hall representative for user ID and password.
Log onto www.Alice.Org for additional information and to download Alice Version 2.2
For instructor-only access to Test Files, click on the Resources tab above to View Downloadable Files. (available 5/30/08)
Wanda Dann is Associate Professor of Computer Science at Carnegie Mellon University. Her research has encompassed program visualization and object-oriented and event-driven programming. She has published papers on the use of program visualization in computer science education for SIGCSE, the Computer Science Education Journal, and related publications. She has been co-PI for three NSF-funded projects. She is an active member of the ITiCSE Visualization Working Group, studying the effectiveness of visualization in computer science education. She has taken on a major leadership role in the international computer science education community, serving as SIGCSE 2004 Program co-Chair and SIGCSE 2005 Symposium co-Chair.
Stephen Cooper is an Associate Professor of Computer Science at Saint Joseph's University. He taught previously at Rivier College, serving as Computer Science program director. He has also worked at IBM as a systems programmer. Dr. Cooper's research interests lie in the semantics of programming languages as well as in program visualization. He is the author or co-author of a dozen articles, and has been the principal investigator for several National Science Foundation and private grants.
Randy Pausch is a Professor of Computer Science, Human-Computer Interaction, and Design at Carnegie Mellon, where he is the co-director of CMU’s Entertainment Technology Center (ETC). He was a National Science Foundation Presidential Young Investigator and a Lilly Foundation Teaching Fellow. He has done Sabbaticals at Walt Disney Imagineering (WDI) and Electronic Arts (EA), and has consulted with Disney on user interfaces for interactive theme park attractions and with Google on user interface design. Dr. Pausch is the author or co-author of five books and over 70 articles, is the director of the Alice software project, and has been in zero gravity.
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Learning to Program with Alice, CourseSmart eTextbook
Dann, Cooper & Pausch
© 2006 | Prentice Hall | On-line Supplement; 375 pages | Instock
ISBN-10: 0131877216 | ISBN-13: 9780131877214
URL: http://www.coursesmart.com
Brief Description | Buy from myPearsonStore
Learning to Program with Alice, eTextbook
Dann, Cooper & Pausch
© 2006 | Prentice Hall | Vital Source; 375 pages | Estimated Availability: 07/01/2005
ISBN-10: 0136095666 | ISBN-13: 9780136095668
CourseSmart Textbooks Online is an exciting new choice for students looking to save money. As an alternative to purchasing the print textbook, students can subscribe to the same content online and save up to 50% off the suggested list price of the print text. With a CourseSmart etextbook, students can search the text, make notes online, print out reading assignments that incorporate lecture notes, and bookmark important passages for later review. For more information, or to subscribe to the CourseSmart eTextbook, visit www.coursesmart.com.
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