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Learning to Program with Alice, Brief Edition
ISBN-10: 0132397757
ISBN-13: 9780132397759
Publisher: Prentice Hall
Copyright: 2007
Format: Paper; 160 pp
Published: 06/23/2006
Status: Out of Print
Suggested retail price: $34.00
We're sorry, this product is no longer available. Please contact your Pearson rep if you are using this product and need instructor resources.
For courses in C++ - Intro to Programming/CS1, Java - Intro to Programming/CS1, and Introduction to Computer Science.
Today’s students have grown up in a multimedia world – and to motivate them, instructors must relate students’ classroom experience to that world. Taking a high-interest, engaging approach, this new text uses 3D animation via the Alice environment to teach object-oriented programming.
• Full-color illustrations throughout – Show how to use the Alice environment for teaching and learning object-oriented programming.
• Completely worked-out animation example – Appears in each chapter, each addressing a traditional programming problem-solving approach with clear explanations and step-by-step demonstrations.
• CD containing all the examples used in the text – Omits the code. Instructors can use the text in a “lab manual” style, asking students to re-create the example animations as part of a lab exercise.
• “Tips & techniques” sections in each chapter – Demonstrate the techniques of animation using Alice; instructors need no prior experience with 3D animation.
• End-of-chapter summary and exercise sets for use as assignments or in a lab setting.
• Storyboards (as used by professional animators) – Help students gain an understanding of program design and stepwise refinement.
PRELIMINARY TOC FOR ALICE BRIEF VERSION
Table of Contents
Preface to the Instructor
Part I: Introduction to Alice
Chapter 1 Getting Started with Alice
1-1 Introduction to Alice
1-2 Alice Concepts
Tips & Techniques 1: Special Effects: Text and 2D Graphic Images
Chapter 2 Program Design and Implementation
2-1 Scenarios and Storyboards
2-2 A First Program
Exercises
Summary
Chapter 3 Programming: Putting Together the Pieces
3-1 Built-in Functions and Expressions
3-2 Simple Control Structures
Tips & Techniques 3: Engineering Look and Feel
Exercises
Summary
Part II: Object-oriented and Event-driven Programming Concepts
Chapter 4 Classes, Objects, Methods, and Parameters
Section 4-3 Class-level Methods and Inheritance
Tips & Techniques 4: Visible and Invisible Objects
Chapter 5 Interaction: Events and Event Handling
Tips & Techniques 5: Events
Appendix
Appendix A: Using Alice
Part 1: Running virtual worlds in Alice
Part 2: Using Popup Menus to Create an Initial Scene
Appendix B: Managing the Alice Interface
Alice software in book.
Bridge Page
Dann, Cooper & Pausch
©2007 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0132397773 |
ISBN-13: 9780132397773
Instructors Resource Center
Dann
©2007 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0132397781 |
ISBN-13: 9780132397780
Interwrite Personal Response System
EduCue, Addison-Wesley & Benjamin Cummings
©2004 | Prentice Hall | Electronic Supplement | Instock
ISBN-10: 0321267354 |
ISBN-13: 9780321267351
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