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Addison-Wesley / Prentice Hall

Computer Science

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Learning to Program with Alice, Brief Edition
Wanda P Dann
Stephen Cooper
Randy Pausch

ISBN-10: 0132397757
ISBN-13:  9780132397759

Publisher:  Prentice Hall
Copyright:  2007
Format:  Paper; 160 pp
Published:  06/23/2006
Status: Out of Print


Suggested retail price: $34.00
  We're sorry, this product is no longer available. Please contact your Pearson rep if you are using this product and need instructor resources.



 

For courses in C++ - Intro to Programming/CS1, Java - Intro to Programming/CS1, and Introduction to Computer Science.

 

Today’s students have grown up in a multimedia world – and to motivate them, instructors must relate students’ classroom experience to that world. Taking a high-interest, engaging approach, this new text uses 3D animation via the Alice environment to teach object-oriented programming.

 

Full-color illustrations throughout – Show how to use the Alice environment for teaching and learning object-oriented programming.

 

Completely worked-out animation example – Appears in each chapter, each addressing a traditional programming problem-solving approach with clear explanations and step-by-step demonstrations.

 

CD containing all the examples used in the text – Omits the code. Instructors can use the text in a “lab manual” style, asking students to re-create the example animations as part of a lab exercise.

 

• “Tips & techniques” sections in each chapter – Demonstrate the techniques of animation using Alice; instructors need no prior experience with 3D animation.

 

End-of-chapter summary and exercise sets for use as assignments or in a lab setting.

 

Storyboards (as used by professional animators) – Help students gain an understanding of program design and stepwise refinement.

PRELIMINARY TOC FOR ALICE BRIEF VERSION

 

Table of Contents

Preface to the Instructor  

Part I: Introduction to Alice

Chapter 1 Getting Started with Alice

1-1 Introduction to Alice

1-2 Alice Concepts

Tips & Techniques 1:  Special Effects: Text and 2D Graphic Images

Chapter 2 Program Design and Implementation

2-1 Scenarios and Storyboards

2-2 A First Program

Exercises

Summary

Chapter 3 Programming: Putting Together the Pieces

3-1 Built-in Functions and Expressions

3-2 Simple Control Structures

Tips & Techniques 3: Engineering Look and Feel

Exercises

Summary

Part II: Object-oriented and Event-driven Programming Concepts

Chapter 4 Classes, Objects, Methods, and Parameters

Section 4-3 Class-level Methods and Inheritance

Tips & Techniques 4: Visible and Invisible Objects

Chapter 5 Interaction: Events and Event Handling

Tips & Techniques 5: Events

 

Appendix

Appendix A: Using Alice

Part 1: Running virtual worlds in Alice

Part 2: Using Popup Menus to Create an Initial Scene

Appendix B: Managing the Alice Interface

 

 

Alice software in book.

Bridge Page
Dann, Cooper & Pausch
©2007 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0132397773 | ISBN-13: 9780132397773


Instructors Resource Center
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©2007 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0132397781 | ISBN-13: 9780132397780


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EduCue, Addison-Wesley & Benjamin Cummings
©2004 | Prentice Hall | Electronic Supplement | Instock
ISBN-10: 0321267354 | ISBN-13: 9780321267351


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  • 9780132252157
    Learning to Program with Alice, Brief Edition, CourseSmart eTextbook
    Dann, Cooper & Pausch
    ©2007 | Prentice Hall | On-line Supplement; 160 pp | Instock
    ISBN-10: 0132252155 | ISBN-13: 9780132252157
    URLhttp://www.coursesmart.com
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