Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0321479270
ISBN-13: 9780321479273
Publisher: Addison-Wesley
Copyright: 2008
Format: Paper Bound w/CD-ROM; 987 pp
Published: 01/17/2007
Suggested retail price: $103.00
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Tony Gaddis’s accessible, step-by-step style helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and a programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students get the logic behind developing high-quality programs.
In Starting Out with Java: From Control Structures through Objects, Gaddis covers procedural programming—control structures and methods—before introducing objects in the latter part of the book. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.
- Procedural programming—control structures and methods—is covered before objects ensuring that students understand fundamental programming and problem-solving concepts.
- The Third Edition is fully compatible with both Java(J2SE) 5.0 and the new version, Java 6.0.
- A clear and student-friendly writing style with stepped-out explanations motivates beginning programmers.
- Concise, practical, and real-world examples that students understand and relate to are included to foster motivation and retention.
- A variety of exercises in each chapter encourages students the chance to put concepts to work as they are learned.
- Each new copy of the Third Edition comes with a Student Resource Disk that includes source code, appendices, case studies, JDK 6.0, NetBeans™ IDE, jGrasp™ IDE, TextPad® Eclipse™ and DrJava.
- MyCodeMate, available for the Third Edition, is a Web-based, textbook-specific homework tool and programming resource for an introduction to programming course. It provides a wide range of tools that students can use to help them learn programming concepts, prepare for tests, and earn better grades in the introductory programming course. Students can work on programming problems from this text or homework problems created by their professors, and receive guided hints with page references and English explanations of compiler errors. Instructors can assign textbook-specific or self-created homework problems, preset style attributes, view students’ code and class compiler error logs, and track homework completion. A complimentary subscription is offered when an access code is ordered packaged with a new copy of this text. Subscriptions may also be purchased online. For more information visit www.myCodeMate.com.
- The Third Edition includes features of Java™ SE 6 that are applicable to a CS1 course, including material on Splash Screen Support.
- An appendix, Getting Started with Alice, presents an overview of the Alice programming environment.
- The Scanner class is used for Input and Output.
- A student-friendly interior design supports the Gaddis teaching methodology.
Preface
Chapter 1 Introduction to Computers and Java
1.1 Introduction
1.2 Why Program?
1.3 Computer Systems: Hardware and Software
1.4 Programming Languages
1.5 What Is a Program Made of?
1.6 The Programming Process
1.7 Object-Oriented Programming
Chapter 2 Java Fundamentals
2.1 The Parts of a Java Program
2.2 The print and println Methods, and the Java API
2.3 Variables and Literals
2.4 Primitive Data Types
2.5 Arithmetic Operators
2.6 Combined Assignment Operators
2.7 Conversion between Primitive Data Types
2.8 Creating Named Constants with final
2.9 The String Class
2.10 Scope
2.11 Comments
2.12 Programming Style
2.13 Reading Keyboard Input
2.14 Dialog Boxes
2.15 Common Errors to Avoid
Chapter 3 Decision Structures
3.1 The if Statement
3.2 The if-else Statement
3.3 The if-else-if Statement
3.4 Nested if Statements
3.5 Logical Operators
3.6 Comparing String Objects
3.7 More about Variable Declaration and Scope
3.8 The Conditional Operator (Optional)
3.9 The switch Statement
3.10 Creating Objects with the DecimalFormat Class
3.11 The printf Method
3.12 Common Errors to Avoid
Chapter 4 Loops and Files
4.1 The Increment and Decrement Operators
4.2 The while Loop
4.3 Using the while Loop for Input Validation
4.4 The do-while Loop
4.5 The for Loop
4.6 Running Totals and Sentinel Values
4.7 Nested Loops
4.8 The break and continue Statements (Optional)
4.9 Deciding Which Loop to Use
4.10 Introduction to File Input and Output
4.11 The Random Class
4.12 Common Errors to Avoid
Chapter 5 Methods
5.1 Introduction to Methods
5.2 Passing Arguments to a Method
5.3 More about Local Variables
5.4 Returning a Value from a Method
5.5 Problem Solving with Methods
5.6 Common Errors to Avoid
Chapter 6 A First Look at Classes
6.1 Classes and Objects
6.2 Instance Fields and Methods
6.3 Constructors
6.4 Overloading Methods and Constructors
6.5 Scope of Instance Fields
6.6 Packages and import Statements
6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
6.8 Common Errors to Avoid
Chapter 7 A First Look at GUI Applications
7.1 Introduction
7.2 Creating Windows
7.3 Equipping GUI Classes with a main Method
7.4 Layout Managers
7.5 Radio Buttons and Check Boxes
7.6 Borders
7.7 Focus on Problem Solving: Extending Classes from JPanel
7.8 Splash Screens
7.9 Using Console Output to Debug a GUI Application
7.10 Common Errors to Avoid
Chapter 8 Arrays and the ArrayList Class
8.1 Introduction to Arrays
8.2 Processing Array Elements
8.3 Passing Arrays As Arguments to Methods
8.4 Some Useful Array Algorithms and Operations
8.5 Returning Arrays from Methods
8.6 String Arrays
8.7 Arrays of Objects
8.8 The Sequential Search Algorithm
8.9 Two-Dimensional Arrays
8.10 Arrays with Three or More Dimensions
8.11 The Selection Sort and the Binary Search Algorithms
8.12 Command-Line Arguments and Variable-Length Argument Lists
8.13 The ArrayList Class
8.14 Common Errors to Avoid
Chapter 9 A Second Look at Classes and Objects
9.1 Static Class Members
9.2 Passing Objects As Arguments to Methods
9.3 Returning Objects from Methods
9.4 The toString Method
9.5 Writing an equals Method
9.6 Methods That Copy Objects
9.7 Aggregation
9.8 The this Reference Variable
9.9 Enumerated Types
9.10 Garbage Collection
9.11 Focus on Object-Oriented Design: Class Collaboration
9.12 Common Errors to Avoid
Chapter 10 Text Processing and More about Wrapper Classes
10.1 Introduction to Wrapper Classes
10.2 Character Testing and Conversion with the Character Class
10.3 More String Methods
10.4 The StringBuilder Class
10.5 Tokenizing Strings
10.6 Wrapper Classes for the Numeric Data Types
10.7 Focus on Problem Solving: The TestScoreReader Class
10.8 Common Errors to Avoid
Chapter 11 Inheritance
11.1 What Is Inheritance?
11.2 Calling the Superclass Constructor
11.3 Overriding Superclass Methods
11.4 Protected Members
11.5 Chains of Inheritance
11.6 The Object Class
11.7 Polymorphism
11.8 Abstract Classes and Abstract Methods
11.9 Interfaces
11.10 Common Errors to Avoid
Chapter 12 Exceptions and Advanced File I/O
12.1 Handling Exceptions
12.2 Throwing Exceptions
12.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization
12.4 Common Errors to Avoid
Chapter 13 Advanced GUI Applications
13.1 The Swing and AWT Class Hierarchy
13.2 Read-Only Text Fields
13.3 Lists
13.4 Combo Boxes
13.5 Displaying Images in Labels and Buttons
13.6 Mnemonics and Tool Tips
13.7 File Choosers and Color Choosers
13.8 Menus
13.9 More about Text Components: Text Areas and Fonts
13.10 Sliders
13.11 Look and Feel
13.12 Common Errors to Avoid
Chapter 14 Applets and More
14.1 Introduction to Applets
14.2 A Brief Introduction to HTML
14.3 Creating Applets with Swing
14.4 Using AWT for Portability
14.5 Drawing Shapes
14.6 Handling Mouse Events
14.7 Timer Objects
14.8 Playing Audio
14.9 Common Errors to Avoid
Chapter 15 Recursion
15.1 Introduction to Recursion
15.2 Solving Problems with Recursion
15.3 Examples of Recursive Methods
15.4 A Recursive Binary Search Method
15.5 The Towers of Hanoi
15.6 Common Errors to Avoid
Appendix A Getting Started with Alice
Student CD-ROM:
Appendix B The ASCII/Unicode Characters
Appendix C Operator Precedence and Associativity
Appendix D Java Key Words
Appendix E Installing the JDK and JDK Documentation
Appendix F Using the javadoc Utility
Appendix G More about the Math Class
Appendix H Packages
Appendix I Working with Records and Random Access Files
Appendix J Using JBuilder 8
Appendix K More about JOptionPane Dialog Boxes
Appendix L Answers to Checkpoints
Appendix M Answers to Odd-Numbered Review Questions
Case Study 1 Calculating Sales Commission
Case Study 2 The Amortization Class
Case Study 3 The PinTester Class
Case Study 4 Parallel Arrays
Case Study 5 The FeetInches Class
Case Study 6 The SerialNumber Class
Case Study 7 A Simple Text Editor Application
This text is available with myCodeMate, a completely Web-based, textbook-specific homework and programming resource for your Introduction to Programming course.
Tony Gaddis is the author of numerous textbooks, including Starting Out with C++, Starting Out with Java, Starting Out with Visual Basic.NET, and Starting Out with Visual Basic 6. He is a Professor at Haywood Community College in North Carolina where he teaches courses on computer programming languages, operating systems, and physics.
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ISBN-10: 0321356977 | ISBN-13: 9780321356970 - MyCodeMate for Starting Out with Java: From Control Structures through Objects, 3/E
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ISBN-10: 0321497880 | ISBN-13: 9780321497888
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