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Computer Science

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Fluency with Information Technology: Skills, Concepts, and Capabilities
Lawrence SnyderUniversity of Washington

ISBN-10: 0201754916
ISBN-13:  9780201754919

Publisher:  Prentice Hall
Copyright:  2004
Format:  Paper; 512 pp
Published:  07/29/2003

Fluency with Information Technology gives students the experience, knowledge, and capabilities needed to apply information technology effectively throughout their lives. Unlike computer literacy, which teaches only immediately useful skills, Fluency with Information Technology adds problem solving, reasoning and complexity management to prepare students to use computers today and to be effective technology users tomorrow.

  • Prepares students to adapt to an ever-changing computing environment through lifelong learning by focusing on three different types of content: Skills, Concepts, and Capabilities.
  • Contains both in-chapter and end-of-chapter features including: FIT: Bytes, Tips, Cautions, Links and Try it (in-chapter exercises), along with Great FIT Moments and end-of-chapter Multiple Choice and Short Answer exercises.
  • Skills: refers to proficiency with contemporary computer applications like email, word processing, Web searching, etc. Skills make the technology immediately useful to students and ground their learning of other content in practical experience.
  • Concepts: refers to the fundamental knowledge underpinning IT, such as how computers work, digital representation of information, assessing information authenticity, etc. Concepts provide the principles on which students will build new understanding as IT evolves.
  • Capabilities: refers to higher-level thinking processes such as problem-solving, reasoning, complexity management, trouble-shooting, etc. Capabilities embody modes of thinking that are essential to exploiting IT, but they apply in many other situations as well. The Capabilities component is a standard element of all education, and is essential to the effective use of IT, making it an explicit focus of this book.
  • Extensive supplements package including labs (with applications) and an activities guide for students and an online solutions manual and computerized test bank for instructors.
  • Written by the chairman of the National Research Council's report, “Being Fluent with Information Technology.”

I. BECOMING SKILLED AT INFORMATION TECHNOLOGY.

1. Terms of Endearment: Defining Information Technology.

Why Know Just the Right Word in Information Technology?

Where's the Start Button?

Where is the Computer?

How Soft is Software?

The Words for Ideas.

Analytical Thinking.

2. What the Digerati Know: Exploring the Human-Computer Interface.

Learning about Technology.

Basic Metaphors of Software.

Standard GUI Functionality.

“Clicking Around”.

“Blazing Away”.

“Watching Others”.

A Basic Principle: Form Follows Function.

Searching Text Using Find.

Editing Text Using Substitution.

Thinking about Information Technology Abstractly.

3. Making the Connection: The Basics of Networking.

Networked Computers Change Our Lives.

Communication Types: Some Comparisons.

The Medium of the Message.

The World Wide Web.

File Structure.

The Internet and the Web.

4. Marking Up with HTML: A Hypertext Markup Language Primer.

Marking Up with HTML.

Structuring Documents.

Marking Links with Anchor Tags.

Including Pictures with Image Tags.

Handling Color.

Handling Lists.

Handling Tables.

HTML Wrap-Up.

5. Searching for Truth: Locating Information on the WWW.

Searching in All the Right Places.

How Is Information Organized?

How Is Web Site Information Organized?

Searching the Web for Information.

Web Information: Truth or Fiction?

The Burmese Mountain Dog Page.

6. Searching for Guinea Pig: Case Study in Online Research.

Getting Started on Online Research.

Primary Sources.

Chronfile and Everything I Know.

Resolving Questions.

Secondary Sources.

Exploring Side Questions.

Case Study Wrap-Up.

II. ALGORITHMS AND DIGITIZING INFORMATION.

7. To Err Is Human: An Introduction to Debugging.

Precision: The High Standards of IT.

Exactly How Accurate is “Precise”?

Debugging: What's the Problem?

A Dialog About Debugging.

Debugging Recap.

Butterflies and Bugs: A Case Study.

No Printer Output: A Classic Scenario.

8. Bits and the “Why” of Bytes: Representing Information Digitally.

Digitizing Discrete Information.

Encoding with Dice.

The Fundamental Representation of Information.

Hex Explained.

Digitizing Text.

The Oxford English Dictionary.

9. Following Instructions: Principles of Computer Operation.

Instruction Execution Engines.

The Fetch/Execute Cycle.

Anatomy of a Computer.

The Program Counter: The PC's PC.

Instruction Interpretation.

Cycling the F/E Cycle.

Many, Many Simple Operations.

Integrated Circuits.

How Semiconductor Technology Works.

Combining the Ideas.

10. What's the Plan?: Algorithmic Thinking.

Algorithm: A Familiar Idea.

An Algorithm: Alphabetizing CDs.

Analyzing Alphabetize CD Algorithm.

Abstraction in Algorithmic Thinking.

11. Sound, Lights, Magic: Representing Multimedia Digitally.

Digitizing Color.

Computing on Representations.

Digitizing Sound.

Digital Images and Video.

Optical Character Recognition.

Virtual Reality: Fooling the Senses.

III. DATA AND INFORMATION.

12. Computer in Polite Society: Social Implications of IT.

Improving the Effectiveness of Email.

Expect the Unexpected.

Creating Good Passwords.

Viruses and Worms.

Protecting Intellectual Property.

Ensuring the Reliability of Software.

13. Getting to First Base: Introduction to of Databases Concepts.

Tables: “You Can Look It Up”.

Database Tables.

Defining a Database Table.

Operations on Tables.

Join Operation.

14. A Table with a View: Database Queries.

Designing the Physical Database.

The Database Schema.

Queries: Creating Views.

A Query Language: SQL.

Entity Relationship Diagrams.

15. HAI! Adventure Database: Case Study in Database Design.

Strategy for Building a Database.

The HAI! Adventure Businesses.

Perform a Needs Analysis.

Approximate/Revise the DB Design.

Implement the Physical DB Design.

Design the Logical Database.

Implement the Logical Database Design.

Implement the GUIs.

Extending a Database: Lessons and Tours.

16. Working Online: eCommerce and Interactive Networking.

Challenges of eCommerce.

The Challenge of Variation.

Structure of the Setting.

Discrete Events.

Transactions to the Work.

The Standards Case.

Redundancy is Very, Very, Very Good.

17. SHHH, It's a Secret: Privacy and Digital Security.

Privacy: Whose Information Is It?

A Privacy Definition.

Fair Information Practices.

Comparing Privacy Across the Atlantic.

Keeping Information Private.

The Cookie Monster.

Encryption and Decryption.

Pubic Key Cryptosystems.

RSA Public Key Cryptosystems.

IV. PROBLEM SOLVING.

18. Get with the Program: Fundamental Concepts Expressed in JavaScript.

Overview: Programming Concepts.

Names, Values, and Variables.

A Variable Declaration Statement.

Three Basic Types of JavaScript.

The Assignment Statement.

An Expression and its Syntax.

A Conditional Statement.

The Espresso Program.

19. The Bean Counter: A JavaScript Program.

Preliminaries.

Background for the GUI.

Create the Graphical User Interface.

Event-based Programming.

Critiquing the Bean Counter.

Recap of the Bean Counter Application.

20. Thinking Big: Abstraction and Functions.

Abstraction.

Creating a JS Function: convertC2F().

Applying Functions.

JavaScript Rules for Functions.

The Memory Bank Web Page.

Improving the Memory Bank Web Page.

Add Final Touches to Memory Bank.

21. Once Is Not Enough: Iteration Principles.

Iteration: Play It Again, Sam.

JavaScript rules for for Loops.

The Fundamental Principle of Iteration.

Experiments with Flipping Electronic Coins.

Indexing.

Arrays.

The Busy Animation.

22. The Smooth Motion: Case Study Algorithmic Problem Solving.

The Smooth Motion Application.

Planning Smooth Motion.

Build the Basic Web Page GUI.

Animate the Grid.

The Best Laid Plans...

Build Controls.

Sense the Keys.

Staircase Detection.

Assemble Overall Design.

Primp the Design.

23. Computers Can Do Almost { everything, nothing}: Limits to Computation.

Can Computers Think?

Acting Intelligently.

Acting Creatively.

The Universality Principle.

More Work, Slower Speed.

How Hard Can a Problem Be?

24. Commencement: A Fluency Summary.

Two Big Ideas of IT.

Fluency: Less is More.

Lifelong Learning in IT.

Shifting for Yourself.

Appendix A: HTML Reference.

Appendix B: JavaScript Programming Rules.

Appendix C: Bean Counter Program.

Appendix D: Memory Bank Code.

Appendix E: Smooth Motion Program.

Glossary.

Answers to Selected Questions.

Index.

  • 9780136091820
    Fluency with Information Technology: Skills, Concepts, and Capabilities, 4/E
    Snyder
    ©2011 | Prentice Hall | Paper; 816 pp | Instock
    ISBN-10: 0136091822 | ISBN-13: 9780136091820
    Brief Description

  • 9780321512390
    Fluency with Information Technology: Skills, Concepts, and Capabilities, 3/E
    Snyder
    ©2008 | Prentice Hall | Paper; 784 pp | Instock
    ISBN-10: 0321512391 | ISBN-13: 9780321512390
    Brief Description

  • 9780321512390
    Fluency with Information Technology: Skills, Concepts, and Capabilities, 3/E
    Snyder
    ©2008 | Prentice Hall | Paper; 784 pp | Instock
    ISBN-10: 0321512391 | ISBN-13: 9780321512390
    Brief Description

CourseCompass
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ISBN-10: 0321219848 | ISBN-13: 9780321219848


CourseCompass
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©2004 | Prentice Hall | Electronic Book; 0 pp | Instock
ISBN-10: 0321304225 | ISBN-13: 9780321304223
Online purchase price: $18.00URLhttp://www.coursecompass.com
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Online Instructor's Manual with Solutions
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ISBN-10: 0321362322 | ISBN-13: 9780321362322
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Online Lab Manual
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ISBN-10: 0321224140 | ISBN-13: 9780321224149
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ISBN-10: 0321224132 | ISBN-13: 9780321224132
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Online TestGen
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ISBN-10: 0321224124 | ISBN-13: 9780321224125
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WebCT
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ISBN-10: 0321304551 | ISBN-13: 9780321304551

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Addison Wesley's Javascript Reference Card
Goelz & Schwartz
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ISBN-10: 0321320751 | ISBN-13: 9780321320759


Blackboard
Snyder
©2004 | Prentice Hall | On-line Supplement; 0 pp | Instock
ISBN-10: 0321304802 | ISBN-13: 9780321304803


Companion Website
Snyder
©2004 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0321219848 | ISBN-13: 9780321219848


CourseCompass
Snyder
©2004 | Prentice Hall | Electronic Book; 0 pp | Instock
ISBN-10: 0321304225 | ISBN-13: 9780321304223
Online purchase price: $18.00URLhttp://www.coursecompass.com

WebCT
Snyder
©2004 | Prentice Hall | On-line Supplement; 0 pp | Instock
ISBN-10: 0321304551 | ISBN-13: 9780321304551


CourseCompass
Snyder
©2004 | Prentice Hall | Electronic Book; 0 pp | Instock
ISBN-10: 0321304225 | ISBN-13: 9780321304223
Online purchase price: $18.00URLhttp://www.coursecompass.com
Availability: Retired | Student Access Type: Access Code Required
Request Content       Take a Tour


WebCT
Snyder
©2004 | Prentice Hall | On-line Supplement; 0 pp | Instock
ISBN-10: 0321304551 | ISBN-13: 9780321304551

Availability: Now! | Version: 3.1x | Student Access Type: Open Access
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Blackboard
Snyder
©2004 | Prentice Hall | On-line Supplement; 0 pp | Instock
ISBN-10: 0321304802 | ISBN-13: 9780321304803

Availability: Now! | Version: 5.5.1 | Student Access Type: Open Access
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Companion Website
Snyder
©2004 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0321219848 | ISBN-13: 9780321219848


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