Addison-Wesley / Prentice Hall
My Instructor Resource Center : Log in or request access
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4, 4/E
ISBN-10: 0321173481
ISBN-13: 9780321173485
Publisher: Addison-Wesley Professional
Copyright: 2004
Format: Paper; 816 pp
Published: 11/13/2003
We're sorry, this product is no longer available and has been replaced withOpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 2, 5/E.
Please contact your Pearson rep if you are using this product and need instructor resources.
The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as “shaders”) will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field.
About This Guide.
Advanced Topics in Computer Graphics
[PTG: NEW RIDERS]
(Computer Science)
Computer Graphics - Intermediate
[PTG: NEW RIDERS]
(Computer Science)

View a Sample Chapter PDF:/samplechapter/0321173481.pdf
0321173481AB06132006
OpenGL is a powerful software interface used to produce high-quality, computer- generated images and interactive applications using 2D and 3D objects and color bitmaps and images.
The OpenGL Programming Guide, Fourth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the best-selling guide describes all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL Architecture Review Board (ARB) extensions.
You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.
This fourth edition has been extensively updated to include the newest features of OpenGL, versions 1.3 and 1.4, including:
Many new example programs have been incorporated as well.
Interwrite Personal Response System
EduCue, Addison-Wesley & Benjamin Cummings
©2004 | Addison-Wesley Professional | Electronic Supplement | Instock
ISBN-10: 0321267354 |
ISBN-13: 9780321267351
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.