Resonant Interface, The: HCI Foundations for Interaction Design
ISBN-10: 0321375963
ISBN-13: 9780321375964
Publisher: Addison-Wesley
Copyright: 2008
Format: Paper; 688 pp
Published: 03/05/2007
Status: Instock
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Description
Features
Table of Contents
SECTION I USING COMPUTERS
1.1.1 Memex1.2. Computing Environments
1.1.2 Human Augmentation System
1.1.3 OLIVER
1.1.4 The Ultimate Display
1.2.1 Physical Computing Environment1.3. Analyzing Interaction Paradigms
1.2.2 Social Computing Environment
1.2.3 Cognitive Computing Environment
1.3.1 5W+H1.4. Interaction Paradigms
1.3.2 Terms
1.4.1 Large-Scale ComputingChapter 2 Interaction Frameworks and Styles
1.4.2 Personal Computing
1.4.3 Networked Computing
1.4.4 Mobile Computing
1.4.5 Collaborative Environments
1.4.6 Embodied Virtuality
1.4.7 Contemporary Approaches in Embodied Virtuality
1.4.8 Virtual Reality
1.4.9 Augmented Reality
2.1.1 Execution/Evaluation Action Cycle2.2. Coping with Complexity
2.1.2 Interaction Framework
2.2.1 Mental Models2.3. Interaction Styles
2.2.2 Mapping
2.2.3 Semantic and Articulatory Distance
2.2.4 Affordances
2.3.1 Command LineSECTION II Designing Interaction
2.3.2 Menu-Based Interface
2.3.3 Form Fill-In
2.3.4 Question and Answer
2.3.5 Direct Manipulation
2.3.6 Metaphors
2.3.7 Web Navigation
2.3.8 Three-Dimensional Environments
2.3.9 Zoomable Interface
2.3.10 Natural Language
3.3.1 Waterfall Model3.4. Overview of Interaction Design Models
3.3.2 Spiral Model
3.3.3 Dynamic Systems Development Method
3.3.4 Prototype-Based Models
3.3.5 Discount Usability Engineering
3.3.6 Contextual Inquiry
3.4.1 The Design Process ModelChapter 4 Discovery
4.1.1 Exploring the Work Domain4.2. Collection
4.1.2 Organizing the Discovery Process
4.2.1 Methods of Collection4.3. Interpretation
4.2.2 Observation
4.2.3 Elicitation
4.3.1 Task Analysis4.4. Documentation
4.3.2 Storyboarding
4.3.3 Use Cases
4.3.4 Primary Stakeholder Profiles
4.4.1 Mission StatementDesign Scenario: Circumference: Requirements
4.4.2 Requirements Document
4.4.3 Project Management Document
5.2.1 Brainstorming5.3. Physical Design
5.2.2 Card Sort
5.2.3 Semantic Networks
5.2.4 Personas
5.2.5 Scenarios, Flowcharts, and Cognitive Walkthroughs
5.3.1 Prototypes5.4. Evaluation
5.3.2 Low-Fidelity Prototypes
5.4.1 Heuristic Evaluation5.5. Physical Design Continued
5.4.2 Nielsen’s Heuristics
5.5.1 Wireframes5.6. Interface Design Standards
5.5.2 Web Formats
5.5.3 Functional Prototypes
5.6.1 Graphical Libraries5.7. Designing the Facets of the Interface
5.6.2 User Interface Toolkits
5.6.3 Visual Interface Builders
5.6.4 Web Development Tools
5.6.5 Emerging Standards
6.1.1 Framework for Design Principles6.2. Comprehensibility
6.4.1 Utility6.5. Efficiency/Usability
6.4.2 Safety
6.4.3 Flexibility
6.4.4 Stability
6.5.1 Simplicity6.6. Grouping
6.5.2 Memorability
6.5.3 Predictability
6.5.4 Visibility
6.6.1 Gestalt Principles of Perception6.7. Stimulus Intensity
6.8.1 Golden Ratio6.9. Screen Complexity
6.11.1 Goals to PrinciplesDesign Scenario: Application of Design Principles
6.11.2 Principles to Guidelines
7.1.1 Working Memory7.2 Keyboard Level Model
7.1.2 Long-Term Memory
7.1.3 Processor Timing
7.2.1 Operators7.3 GOMS
7.2.2 Encoding Methods
7.2.3 Heuristics for M Operator Placement
7.2.4 What the Keyboard Level Model Does Not Model
7.2.5 Application of the Keyboard Level Model
7.3.1 CMN-GOMS7.4 Modeling Structure
7.3.2 CMN-GOMS Analysis
7.3.3 Other GOMS Models
7.4.1 Hick's Law7.5 Modeling Dynamics
7.5.1 State Transition Networks7.6 Physical Models
7.5.2 Three-State Model
7.5.3 Glimpse Model
7.6.1 Fitts’ LawDesign Scenario: Scrolling versus Paging
8.2.1 Phases of a Usability Test8.3 Design the Test
8.3.1 Why: Define the Purpose8.4 Prepare for the Test
8.3.2 What: Define Your Concerns and Goals
8.3.3 What: Define the Tasks
8.3.4 What: Create the Scenarios
8.3.5 What: Define the Measurements
8.3.6 How: Define the Test Method
8.3.7 Where: Determine the Location of the Tests
8.3.8 Who: Select Participants, Testers, and Observers
8.4.1 When: Create a Test Schedule8.5 Perform the Test
8.4.2 Writing Scripts
8.4.3 Running a Pilot Test
8.5.1 Test Phases8.6 Process the Data
8.6.1 Activities Performed on the Day of the TestDesign Scenario: Defining and Refining Usability Goals
8.6.2 Follow-Up Activities
9.1.1 Color Perception9.2 Using Color in Interaction Design
9.1.2 Color Deficiencies
9.1.3 Individual and Cultural Issues
9.2.1 Clarification, Relation, and Differentiation9.3 Color Concerns for Interaction Design
9.2.2 Searching
9.2.3 Comprehension, Retention, and Recall
9.2.4 Tasks and Performance
9.2.5 Redundant Coding
9.3.1 Indistinguishable Differences9.4 Technical Issues Concerning Color
9.3.2 Optimal Colors
9.3.3 Number of Colors
9.3.4 Incompatible Differences
9.3.5 Color Backgrounds
9.4.1 Color DisplaysDesign Scenario: Color Scheme
9.4.2 Computing Environment
9.4.3 Color Systems
9.4.4 Color Contrast
9.4.5 Color Space
9.4.6 Web-Based Color
9.4.7 The Color Picker
10.1.1 Windows10.2. Other Components
10.1.2 Icons
10.1.3 Menus
10.1.4 Pointers
10.2.1 ListsDesign Scenario: Web Form
10.2.2 Controls
10.2.3 Display Components
10.2.4 Text Entry Components
10.2.5 Tool Containers
11.1.1 Novice User11.2 Using Icons in Interaction Design
11.1.2 The Dual Nature of Icons
11.1.3 Real-World Expectations
11.1.4 Recall/Recognition
11.1.5 Icon Analysis Chart
11.2.1 Search11.3 Technical Issues Concerning Icons
11.2.2 Screen Real Estate
11.2.3 Conventions
11.2.4 Context
11.2.5 Globalization—Localization
11.3.1 Icon TerminologyDesign Scenario: Icons
11.3.2 Principles for Icon Creation
11.3.3 Icon Grammar
11.3.4 Universal Systems
11.3.5 Deconstructing Icons
11.3.6 Icon Size
11.3.7 Transparency and Background
11.3.8 Current Practices
12.1.1 The Reading Process12.2 Using Text in Interaction Design
12.1.2 The Reading Purpose
12.1.3 Paper versus Screens
12.2.1 Legibility12.3 Technical Issues Concerning Text
12.2.2 Readability
12.2.3 Physical Factors
12.3.1 Components of Digital TextDesign Scenario: Text Formatting
12.3.2 Web Text
12.3.3 Globalization/Localization
12.3.4 Dynamic Text Presentation
13.1.1 Hearing13.2 Using Sound in Interaction Design
13.1.2 Speech
13.1.3 Nonspeech
13.2.1 Redundant Coding13.3 Technical Issues Concerning Sound
13.2.2 Positive/Negative Feedback
13.2.3 Speech Applications
13.2.4 Nonspeech Applications
13.3.1 Sound WavesDesign Scenario: Auditory Display
13.3.2 Computer-Generated Sound
13.3.3 Speech Recognition
14.1.1 Physical Aspects of Perception14.2 Using Haptics in Interaction Design
14.1.2 Psychological Aspects of Perception
14.2.1 Teleoperation14.3 Technical Issues Concerning Haptics
14.2.2 Medical Uses
14.2.3 Users with Disabilities
14.2.4 Aerospace
14.2.5 Scientific Visualizations
14.2.6 Modeling
14.2.7 Art
14.2.8 Collaboration
14.2.9 Data Representations—Graphs
14.2.10 Gaming
14.3.1 Haptic DisplaysDesign Scenario: Coding Information for a Haptic Navigation Device
14.3.2 Tactile Displays
14.3.3 Force Feedback Displays
14.3.4 Desktop Devices
14.3.5 Haptic System Concerns
Author Bios
Steven Heim currently holds the position of Associate Professor of Computer Science in the Computer Science/Management Engineering Department of the College of Information and Computer Science at the C.W. Post campus of Long Island University. He is Director of Graduate Programs for the department and Co-Director of the CICS Usability Lab. Dr. Heim lectures on subjects such as Human-Computer Interaction, Interaction Design and Web Development on the undergraduate and graduate levels.
His research and scholarly interests include topics such as accessibility and computer-based musical composition and performance as well as HCI and Interaction Design. He draws from an extensive background in interface development and interactive multimedia including audio application, interactive animation and digital video. Dr. Heim's background in music and computer programming affords a unique prospective in the field of HCI and interface development. His approach to the learning environment is based on a deep understanding of the educational process gained through years of teaching experience.
Heim
©2008
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Addison-Wesley
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Website
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Live
ISBN-10: 0321497872 |
ISBN-13: 9780321497871
More Info
Heim
©2008
|
Addison-Wesley
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On-line Supplement
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Live
ISBN-10: 0321497864 |
ISBN-13: 9780321497864
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Heim
©2008
|
Addison-Wesley
|
Website
|
Live
ISBN-10: 0321497872 |
ISBN-13: 9780321497871
More Info
Heim
©2008
|
Addison-Wesley
|
Website
|
Live
ISBN-10: 0321497872 |
ISBN-13: 9780321497871
More Info
Heim
©2008
|
Addison-Wesley
|
Website
|
Live
ISBN-10: 0321497872 |
ISBN-13: 9780321497871
More Info
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