Prentice Hall

Fashion & Interior Design



Fashion Design on Computers
M. Kathleen Colussy, The Art Institute of Fort Lauderdale

ISBN-10: 0130838381
ISBN-13: 9780130838384

Publisher: Prentice Hall
Copyright: 2001
Format: Paper; 521 pp
Published: 07/24/2000

Suggested retail price: $104.40
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For Introduction to Fashion, Computers in Fashion, Fashion Illustration on Computers or Digital Imaging with Raster Based Software courses.

This text provides a series of practical skill-development discussions using the computer as a design tool. Written in a style that is easy to follow, it is “down to earth” and designed to be accessible so everyone can understand the process. It teaches the basic concepts of CAD and then lets the student apply them.

  • Concept-specific rather than software-specific.
    • Prepares students to work on any software in the industry—not just what they were trained on in the classroom. Students learn to “think and comprehend” basic concepts so that they can incorporate them when using any software package. Ex.___

  • No prior computer knowledge necessary—Provides reviews of every related topic for Vector and Raster-based software, as well as a solid review of the computer systems and programs.
    • Helps students to quickly gain confidence in using the computer for designs by starting with basic concepts. Ex.___

  • Easy-to-follow exercises—Includes numerous instructions and screen shots.
    • Helps keep students' frustrations and fears down while developing more complex and detailed designs with a great deal of self-confidence. Ex.___

  • The business side of design—From the basic elements of a successful line, to creating and rendering woven and knitted patterns, and using the computer for advertising and promotion.
    • Shows students how computers are valuable in every stage of the design and sales process. Ex.___

  • Insights into both the fashion industry and the educator's needs.
    • Assists instructors who will not have to spend as much time trying to relate difficult computer concepts to fashion as they would have to do if teaching directly from either commercial or industrial based software package manuals. Ex.___

  • More screenshots per chapter—Than most any other computer or software how-to on the market.
    • Gives students an easy, visual, hands on approach. Ex.___

  • Industry support—Of such companies as Gerber Garment Technology, ModaCAD and Monarch in the Fashion-design industry and Micrografx, Adobe, Metacreations and Quark from the Graphic-design industry.
    • Exposes students to real-world applications and situations. Ex.___

I. SKILL LEVEL: ELEMENTARY.

 1. The Design World.

 2. What Equipment and Programs Should This “Brain Center” Use?

 3. Computer Lingo.

 4. The Basics: Introduction to the Terms, Tools, and Steps of Working with the Computer.

 5. Special Tools and Skills and Program Applications for Lines, Drawings, and Images.

 6. Fundamentals of Drawing and Designing on Computers: Visions Become Realities.

II. SKILL LEVEL: INTERMEDIATE.

 7. Working with Free-Hand and Line Drawing, Using Pens, Brushes, Filters, and More.

 8. Designing a Line: The Elements for Creating a Successful Line.

 9. Re-“Sourcing” the Net: Locating the Right Fabrics, Findings, and More.

10. Color and Computers: Is What You See What You Get?

III. SKILL LEVEL: ADVANCED.

11. Advanced Fashion Design Rendering Fabrics, Flats, and Prints.

12. Design, Render, and Simulate Knits on the Computer.

13. Creating, Rendering, and Simulating Woven Fabric on Computer Using Commercial or Industrial-Based Software.

14. Marketing the Line.

Index.

"I feel all Fashion programs, regardless of their emphasis, will be interested in using this text."Kathyrn A. Callahan, Central Missouri State University

"Essential for the new millennium, a fresh approach…"Doris M. Davis, Los Angeles Valley College and American Intercontinental University

"This book is written to appeal to the novice designer as well s the established designer…I'm particularly interested in the course on textile design, because this is so applicable to the textile course I teach."Karen Guerra, San Jacinto College South

  • Generic approach to all software types, brands, and tools
  • Based on both vector-based and rastor-based programs
  • Digital swatch book for textiles

View a Sample Chapter PDF:

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