Fundamentals of Math and Physics for Game Programmers
Wendy Stahler

ISBN-10: 0131687425
ISBN-13: 9780131687424

Publisher: Prentice Hall
Copyright: 2006
Format: Paper; 576 pp
Published: 07/28/2005

Suggested retail price: $85.00
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Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.

All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.

The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.

Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.

For courses in Fundamentals of Math and Physics for Game Programmers

 

Teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.

 

 

Q. Do you cover topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion?

 

A. Fundamentals of Math and Physics for Game Programmers includes all the math and physics content that game programming students need.

 

 

 Q.  Is it easier for your students to grasp the material if they have a step-by-step approach to the concepts?

 

A.. Fundamentals of Math and Physics for Game Programmers a step-by-step format in order to improve the level of game development.

 

Q. Are case studies and hands-on projects helpful?

 

A. The real-world coverage in Fundamentals of Math and Physics for Game Programmers allows students to experience the application of essential concepts.

 

 

Other Points of Differentiation

Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion.

Ø        Includes all the math and physics content that game programming students need

Concepts are taught in a step-by-step format in order to improve the level of game development.

Ø        Makes it easy for students to grasp the material needed to excel in game development

Includes case studies and hands-on projects allowing students to experience the application of essential concepts.

Ø        Gives students real-world experience

End-or-chapter review exercises are provided for additional content reinforcement.

Preface

Chapter 1: Points and Lines

Chapter 2: Geometry Snippets

Chapter 3: Trigonometry Snippets

Chapter 4: Vector Operations

Chapter 5: Matrix Operations

Chapter 6: Transformations

Chapter 7: Unit Conversions

Chapter 8: Motion in One Dimension

Chapter 9: Derivative Approach to Motion in One Dimension

Chapter 10: Motion in Two and Three Dimensions

Chapter 11: Newton’s Laws  

Chapter 12: Energy

Chapter 13: Momentum and Collisions

Chapter 14: Rotational Motion

Appendix A: List of Formulas

Appendix B: Suggested Reading

Appendix C: Self-Assessment Solutions

Appendix D: What’s on the CD-ROM

Glossary

Index

  • Companion Website - Stahler
    Stahler
    © 2006 | Prentice Hall | On-line Supplement | Instock
    ISBN-10: 0131578006 | ISBN-13: 9780131578005


  • Companion Website Gaming
    Moore
    © 2006 | Prentice Hall | On-line Supplement | Instock
    ISBN-10: 013186940X | ISBN-13: 9780131869400
    URL: http://www.prenhall.com/gamedesdev


  • Instructors Resource Center on CD
    Stahler
    © 2006 | Prentice Hall | CD-ROM Only | Instock
    ISBN-10: 0131874241 | ISBN-13: 9780131874244
    View Downloadable Files

  • TestGen
    Stahler
    © 2006 | Prentice Hall | Software | Instock
    ISBN-10: 0131874225 | ISBN-13: 9780131874220
    View Downloadable Files

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.

This title is a member of the Game Design and Development Series, which also contains the titles below . You can also visit the Game Design and Development Series page.

  • 0131687476Fundamentals of Game Design
    Adams & Rollings
    © 2007 | Prentice Hall | Paper; 600 pages | Instock
    ISBN-10: 0131687476 | ISBN-13: 9780131687479
    Brief Description | Buy from myPearsonStore

  • 0131687425Fundamentals of Math and Physics for Game Programmers
    Stahler
    © 2006 | Prentice Hall | Paper; 576 pages | Instock
    ISBN-10: 0131687425 | ISBN-13: 9780131687424
    Brief Description | Buy from myPearsonStore

  • 0131687433Introduction to The Game Industry
    Moore & Sward
    © 2007 | Prentice Hall | Paper; 500 pages | Instock
    ISBN-10: 0131687433 | ISBN-13: 9780131687431
    Brief Description | Buy from myPearsonStore

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, browse our available packages below, or contact your Pearson Higher Education representative to create your own package.



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