Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0131687425
ISBN-13: 9780131687424
Publisher: Prentice Hall
Copyright: 2006
Format: Paper; 576 pp
Published: 07/28/2005
Suggested retail price: $85.00
Buy from myPearsonStore
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.
All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.
The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
For courses in Fundamentals of Math and Physics for Game Programmers
Teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
Q. Do you cover topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion?
A. Fundamentals of Math and Physics for Game Programmers includes all the math and physics content that game programming students need.
Q. Is it easier for your students to grasp the material if they have a step-by-step approach to the concepts?
A.. Fundamentals of Math and Physics for Game Programmers a step-by-step format in order to improve the level of game development.
Q. Are case studies and hands-on projects helpful?
A. The real-world coverage in Fundamentals of Math and Physics for Game Programmers allows students to experience the application of essential concepts.
Other Points of Differentiation
Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion.
Ø Includes all the math and physics content that game programming students need
Concepts are taught in a step-by-step format in order to improve the level of game development.
Ø Makes it easy for students to grasp the material needed to excel in game development
Includes case studies and hands-on projects allowing students to experience the application of essential concepts.
Ø Gives students real-world experience
End-or-chapter review exercises are provided for additional content reinforcement.
Preface
Chapter 1: Points and Lines
Chapter 2: Geometry Snippets
Chapter 3: Trigonometry Snippets
Chapter 4: Vector Operations
Chapter 5: Matrix Operations
Chapter 6: Transformations
Chapter 7: Unit Conversions
Chapter 8: Motion in One Dimension
Chapter 9: Derivative Approach to Motion in One Dimension
Chapter 10: Motion in Two and Three Dimensions
Chapter 11: Newton’s Laws
Chapter 12: Energy
Chapter 13: Momentum and Collisions
Chapter 14: Rotational Motion
Appendix A: List of Formulas
Appendix B: Suggested Reading
Appendix C: Self-Assessment Solutions
Appendix D: What’s on the CD-ROM
Glossary
Index
Game Programming and Design (Computer Science)
Game Development (Game Development)
Game Development (Computer Graphics / Arts)
- Companion Website - Stahler
Stahler
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0131578006 | ISBN-13: 9780131578005 - Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
- Companion Website - Stahler
Stahler
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0131578006 | ISBN-13: 9780131578005 - Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev - Student CD-ROM
Stahler
© 2006 | Prentice Hall | CD-ROM Only | Estimated Availability: 06/23/2005
ISBN-10: 013187425X | ISBN-13: 9780131874251
- Companion Website - Stahler
Stahler
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 0131578006 | ISBN-13: 9780131578005 - Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the Game Design and Development Series, which also contains the titles below . You can also visit the Game Design and Development Series page.
Fundamentals of Game Design
Adams & Rollings
© 2007 | Prentice Hall | Paper; 600 pages | Instock
ISBN-10: 0131687476 | ISBN-13: 9780131687479
Brief Description | Buy from myPearsonStore
Fundamentals of Math and Physics for Game Programmers
Stahler
© 2006 | Prentice Hall | Paper; 576 pages | Instock
ISBN-10: 0131687425 | ISBN-13: 9780131687424
Brief Description | Buy from myPearsonStore
Introduction to The Game Industry
Moore & Sward
© 2007 | Prentice Hall | Paper; 500 pages | Instock
ISBN-10: 0131687433 | ISBN-13: 9780131687431
Brief Description | Buy from myPearsonStore
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.
All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.
The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, browse our available packages below, or contact your Pearson Higher Education representative to create your own package.
- Package ISBN-10: 0131566385 | ISBN-13: 9780131566385
©2006 | Online Schedule | Suggested retail price: $88.53 | Buy from myPearsonStore
This package contains: - Fundamentals of Math and Physics for Game Programmers, 1/E
Stahler | ©2006 | Prentice Hall | Paper; 576 pages - Introduction to Matlab 7, 1/E
Etter, Kuncicky & Moore | ©2005 | Prentice Hall | Paper; 304 pages
- Package ISBN-10: 013614182X | ISBN-13: 9780136141822
©2007 | Instock | Suggested retail price: $137.73 | Buy from myPearsonStore
This package contains: - Fundamentals of Math and Physics for Game Programmers, 1/E
Stahler | ©2006 | Prentice Hall | Paper; 576 pages - MATLAB for Engineers, 1/E
Moore | ©2007 | Prentice Hall | Paper; 624 pages
