Introduction to The Game Industry
Michael E. Moore
Jennifer Sward

ISBN-10: 0131687433
ISBN-13: 9780131687431

Publisher: Prentice Hall
Copyright: 2007
Format: Paper; 500 pp
Published: 10/10/2006

Suggested retail price: $90.67
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For Introduction to Game Industry and Introduction to Game Production courses.

 

With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.

For courses Introduction to Game Industry and Introduction to Game Production courses.

 

With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.

 


 

Q. What are the primary topics covered in your course?

 

A. Introduction to Game Production looks at all the steps involved in game development: coming up with a game idea, documenting how the game plays, setting up a schedule and budget, defining the programming and art tasks, testing and debugging the product, marketing and advertising the game, in addition to looking at how the finances of the industry work.

 

 

Q.  Do your students come to this course with knowledge of a programming language or a 3D graphics package?

 

A. Introduction to Game Production provides a comprehensive yet non-technical description of the game development process, so that anyone with a rudimentary knowledge of computers and video games can understand how a game is designed and developed.

 

 

Q. Are hands-on projects helpful?

 

A. In addition to multiple-choice questions, each chapter includes  projects and exercises to be done in-class or as take-home assignments.

 

 

Other Points of Differentiation

  • Covers topics such as the history of games, brainstorming game ideas, the content and structure of various design documents, the tasks and responsibilities of team members, how to budget and schedule a project, and the financial side of the industry
  • Includes snippets of insider information about the industry as well as cautions that point out potential problems that can arise during the development process
  • Shows students interested in entering the game industry which skills are in most demand and provides guidelines when applying for jobs
  • Extensive references and resources material allows students to continue the learning process on their own
  • End-or-chapter questions and exercises reinforce student comprehension of the materials

Preface

Part One: Introduction

Chapter 1: How Games Are Made

Chapter 2: The Evolution of Games

Chapter 3: Overview of Game Genres

Chapter 4: Overview of Game Platforms

Part Two: Game Development Cycle

Chapter 5: The Production Cycle

Chapter 6: The Production Team

Chapter 7: Scheduling and Budgets

Part Three: Documenting the Idea

Chapter 8: The Elements of Game Play

Chapter 9: Committing Ideas to Paper

Chapter 10: The Game Design Document

Chapter 11: Technical Review

Part Four: Implementing the Vision

Chapter 12: Coding the Game

Chapter 13: Visualizing the Game

Chapter 14: Hearing the Game

Part Five: Elements of Game Design Implementation

Chapter 15: Interface Design

Chapter 16: Math and Logic and Artificial Intelligence

Chapter 17: Storytelling in Games

Chapter 18: Prototyping and Building Playfields

Chapter 19: Completing the Game

Part Six: The Business Side of Games

Chapter 20: Marketing the Game

Chapter 21: Economics of the Game Industry

Chapter 22: Breaking Into the Game Industry

Appendix A: What's on the CD-ROM

Glossary

References

Resources

Index

  • Companion Website Gaming
    Moore
    © 2006 | Prentice Hall | On-line Supplement | Instock
    ISBN-10: 013186940X | ISBN-13: 9780131869400
    URL: http://www.prenhall.com/gamedesdev


  • Instructors Resource Center on CD
    Moore
    © 2007 | Prentice Hall | CD-ROM Only | Instock
    ISBN-10: 0131874330 | ISBN-13: 9780131874336
    View Downloadable Files

  • TestGen
    Moore
    © 2007 | Prentice Hall | Software | Out of Stock
    ISBN-10: 0131874349 | ISBN-13: 9780131874343
    View Downloadable Files

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.

This title is a member of the Game Design and Development Series, which also contains the titles below . You can also visit the Game Design and Development Series page.

  • 0131687476Fundamentals of Game Design
    Adams & Rollings
    © 2007 | Prentice Hall | Paper; 600 pages | Instock
    ISBN-10: 0131687476 | ISBN-13: 9780131687479
    Brief Description | Buy from myPearsonStore

  • 0131687425Fundamentals of Math and Physics for Game Programmers
    Stahler
    © 2006 | Prentice Hall | Paper; 576 pages | Instock
    ISBN-10: 0131687425 | ISBN-13: 9780131687424
    Brief Description | Buy from myPearsonStore

  • 0131687433Introduction to The Game Industry
    Moore & Sward
    © 2007 | Prentice Hall | Paper; 500 pages | Instock
    ISBN-10: 0131687433 | ISBN-13: 9780131687431
    Brief Description | Buy from myPearsonStore

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.


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