Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0131687433
ISBN-13: 9780131687431
Publisher: Prentice Hall
Copyright: 2007
Format: Paper; 500 pp
Published: 10/10/2006
Suggested retail price: $90.67
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For Introduction to Game Industry and Introduction to Game Production courses.
With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
For courses Introduction to Game Industry and Introduction to Game Production courses.
With coherent coverage of complex topics, this text offers an overview of how the game industry works and describes how games are designed and built.
Q. What are the primary topics covered in your course?
A. Introduction to Game Production looks at all the steps involved in game development: coming up with a game idea, documenting how the game plays, setting up a schedule and budget, defining the programming and art tasks, testing and debugging the product, marketing and advertising the game, in addition to looking at how the finances of the industry work.
Q. Do your students come to this course with knowledge of a programming language or a 3D graphics package?
A. Introduction to Game Production provides a comprehensive yet non-technical description of the game development process, so that anyone with a rudimentary knowledge of computers and video games can understand how a game is designed and developed.
Q. Are hands-on projects helpful?
A. In addition to multiple-choice questions, each chapter includes projects and exercises to be done in-class or as take-home assignments.
Other Points of Differentiation
- Covers topics such as the history of games, brainstorming game ideas, the content and structure of various design documents, the tasks and responsibilities of team members, how to budget and schedule a project, and the financial side of the industry
- Includes snippets of insider information about the industry as well as cautions that point out potential problems that can arise during the development process
- Shows students interested in entering the game industry which skills are in most demand and provides guidelines when applying for jobs
- Extensive references and resources material allows students to continue the learning process on their own
- End-or-chapter questions and exercises reinforce student comprehension of the materials
Preface
Part One: Introduction
Chapter 1: How Games Are Made
Chapter 2: The Evolution of Games
Chapter 3: Overview of Game Genres
Chapter 4: Overview of Game Platforms
Part Two: Game Development Cycle
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgets
Part Three: Documenting the Idea
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Part Four: Implementing the Vision
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Part Five: Elements of Game Design Implementation
Chapter 15: Interface Design
Chapter 16: Math and Logic and Artificial Intelligence
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Part Six: The Business Side of Games
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
Appendix A: What's on the CD-ROM
Glossary
References
Resources
Index
Game Programming and Design (Computer Science)
Game Development (Game Development)
Game Development (Computer Graphics / Arts)
- Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
- Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
- Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the Game Design and Development Series, which also contains the titles below . You can also visit the Game Design and Development Series page.
Fundamentals of Game Design
Adams & Rollings
© 2007 | Prentice Hall | Paper; 600 pages | Instock
ISBN-10: 0131687476 | ISBN-13: 9780131687479
Brief Description | Buy from myPearsonStore
Fundamentals of Math and Physics for Game Programmers
Stahler
© 2006 | Prentice Hall | Paper; 576 pages | Instock
ISBN-10: 0131687425 | ISBN-13: 9780131687424
Brief Description | Buy from myPearsonStore
Introduction to The Game Industry
Moore & Sward
© 2007 | Prentice Hall | Paper; 500 pages | Instock
ISBN-10: 0131687433 | ISBN-13: 9780131687431
Brief Description | Buy from myPearsonStore
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.
All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.
The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.
