Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0131687476
ISBN-13: 9780131687479
Publisher: Prentice Hall
Copyright: 2007
Format: Paper; 600 pp
Published: 09/13/2006
Suggested retail price: $92.00
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For courses in Fundamentals of Game Design for all video game developers and designers
With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
For courses in Fundamentals of Game Design for all video game developers and designers
With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
Q. Do you cover topics such as user interface design, core mechanics, and storytelling?
A. Fundamentals of Game Design takes a comprehensive approach to the subject, teaching students to design all aspects of a video game: both the parts experienced by the player and the internal mechanisms that create the experience.
Q. Do students need to have any special software or hardware? Are there any pre-requisites?
A. Fundamentals of Game Design concentrates on the design of a game-playing experience; it is not about programming, art, or audio and as such, does not require any hardware or software. Students are assumed to have game playing experience, but otherwise there are no pre-requisites.
Q. What hands-on exercises are available?
A. Each chapter in Fundamentals of Game Design concludes with three different kinds of exercises. First is a series of multiple choice questions to test students’ understanding of the material. Next is a specific design exercise or case study for students to perform. The last exercise is a worksheet of open-ended questions intended to guide students’ thinking about their own game designs.
Other Points of Differentiation
- Offers a thorough, practical instruction in the principles of video game design
- Includes annotated templates for several of the types of design documents that professionals use in the game industry.
- Cohesive format with the first half of the book introducing the general principles and practice of design and the second half examining how those principles apply to each of the major genres of video games.
- References to the latest cutting-edge research from some of the top names in the game industry.
- Includes chapters on level design, on-line games, and interactive storytelling, areas often missed by other texts.
- Aimed directly at students who are creating their own video game designs in a classroom setting.
- Written in readable and unambiguous language, with numerous examples taken from some of the greatest games ever created.
- Draws on the authors’ years of experience as industry professionals.
Preface
Part One: The Elements of Game Design
1: Games and Videogames
2: The Design Process
3: Game Concepts
4: Game Worlds
5: Creative and Constructive Play
6: Character Development
7: Storytelling and Narrative
8: Creating the User Experience
9: Gameplay
10: The Internal Economy of Games
11: Game Balancing
12: General Principles of Level Design
Part Two: The Genres of Games
13: Action Games
14: Strategy Games
15: Role-Playing Games
16: Sports Games
17: Vehicle Simulations
18: Construction and Management Simulations
19: Adventure Games
20: Artificial Life, Puzzle Games, and Other Genres
21: Online Games
22: The Future of Gaming
Appendix A: Sample Design Documents
Glossary
References
Game Programming and Design (Computer Science)
Game Development (Game Development)
Game Development (Computer Graphics / Arts)
- Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
- Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
- Companion Website Gaming
Moore
© 2006 | Prentice Hall | On-line Supplement | Instock
ISBN-10: 013186940X | ISBN-13: 9780131869400
URL: http://www.prenhall.com/gamedesdev
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the Game Design and Development Series, which also contains the titles below . You can also visit the Game Design and Development Series page.
Fundamentals of Game Design
Adams & Rollings
© 2007 | Prentice Hall | Paper; 600 pages | Instock
ISBN-10: 0131687476 | ISBN-13: 9780131687479
Brief Description | Buy from myPearsonStore
Fundamentals of Math and Physics for Game Programmers
Stahler
© 2006 | Prentice Hall | Paper; 576 pages | Instock
ISBN-10: 0131687425 | ISBN-13: 9780131687424
Brief Description | Buy from myPearsonStore
Introduction to The Game Industry
Moore & Sward
© 2007 | Prentice Hall | Paper; 500 pages | Instock
ISBN-10: 0131687433 | ISBN-13: 9780131687431
Brief Description | Buy from myPearsonStore
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.
All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.
The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.
