Prentice Hall
Fashion & Interior Design
ISBN-10: 0132194236
ISBN-13: 9780132194235
Publisher: Prentice Hall
Copyright: 2008
Format: Paper; 312 pp
Published: 02/16/2007
Suggested retail price: $44.20
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For courses in Design, Merchandising, Trend Research, Costume and CAD Design.
The SnapFashun Sketchbook covers garment design, trend research, and CAD in a fun and simple way. Filled with helpful trade secrets and industry tips, the book discusses how to use the Snapfashun Illustration System to create trend-setting, practical designs. A new Part IV emphasizes trend analysis, research and digital skills, while an accompanying CD-ROM is filled with Adobe Illustrator documents and exercises. Throughout the book, students learn how to express their ideas using quick sketch techniques, “pictionary examples, and tracing templates and create innovative and inspiring designs.
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For courses in Design, Merchandising, Trend Research, Costume and CAD Design. The SnapFashun Sketchbook covers garment design, trend research, and CAD in a fun and simple way. Filled with helpful trade secrets and industry tips, the book discusses how to use the Snapfashun Illustration System to create trend-setting, practical designs. A new Part IV emphasizes trend analysis, research and digital skills, while an accompanying CD-ROM is filled with Adobe Illustrator documents and exercises. Throughout the book, students learn how to express their ideas using quick sketch techniques, “pictionary examples, and tracing templates and create innovative and inspiring designs.
New to the Edition
New! Part IV: Trend Research & Digital Skills–makes this edition even more complete.
· Includes a new Chapter 13: Designing with Computers that discusses how to use software to create trend-setting designs.
· Includes a new Chapter 14: Observation. . . training the “fashion eye” that discusses how to develop a fashion sense through observation and translate that into inspiring designs.
New! More coverage of trend analysis–appears in this edition.
· Emphasizes the importance of research and how and where to look for trends.
· Discusses primary trends, secondary trends and what happens when these trends unite.
New! Two digital assignments–appear in this edition.
· Includes a digital assignment to support Chapter 13 and Chapter 14.
· Reinforces new material with hands-on application.
Hallmark Features
Comprehensive coverage of garmet design–based on quick sketch techniques, “pictionary” examples, and tracing templates.
· Discusses the snap fashion design method, garmet construction, advanced drawing skills, trend research and digital skills.
· Includes trade secrets that have been collected over the author’s years of work and experience.
An emphasis on practicality–appears throughout the text.
· Considers all body types when discussing basic garmet design, such as designs for short stature, full-figured etc.
Based on the SnapFashun® Illustration System–a software design program now used worldwide.
· Provides a way for students to learn the basics of garmet design and translate their own design ideas into sketches, storyboards etc. regardless of their inherent sketching ability.
· References software that offers thousands of details and silhouettes and easy manipulation, alteration, and the interchanging of components.
Accompanying CD-ROM–created by the CEO of SnapFashun Inc.
· Contains Adobe Illustrator® documents that can be used as exercises to reinforce chapter concepts and illustrate the SnapFashun method of CAD.
New to the Edition
New! Part IV: Trend Research & Digital Skills–makes this edition even more complete.
· Includes a new Chapter 13: Designing with Computers that discusses how to use software to create trend-setting designs.
· Includes a new Chapter 14: Observation. . . training the “fashion eye” that discusses how to develop a fashion sense through observation and translate that into inspiring designs.
New! More coverage of trend analysis–appears in this edition.
· Emphasizes the importance of research and how and where to look for trends.
· Discusses primary trends, secondary trends and what happens when these trends unite.
New! Two digital assignments–appear in this edition.
· Includes a digital assignment to support Chapter 13 and Chapter 14.
· Reinforces new material with hands-on application.
Table of Contents
UNIT I: SNAP FASHION
1. Drawing: The First Step
2. Basic Design Principles
3. Commercial Fashion Design
UNIT II: GARMENT CONSTRUCTION
4. Basic Torso Silhouettes
5. Sleeves
6. Necklines, Collars, and Plackets
7. Skirts and Dresses
8. Pants and Jumpsuits
9. Details and Trims
10. Outerwear Jackets, Sweaters, and Coats
UNIT III: ADVANCED DRAWING SKILLS
11. Basic Fabric Rendering
12. Additional Sketching Techniques
UNIT IV: TREND RESEARCH & DIGITAL SKILLS
13. Designing with Computers
14. Observation. . . training the “fashion eye”
SnapFashun Sketchbook
Tate & Glazer
© 1995 | Prentice Hall | Paper; 224 pages | Instock
ISBN-10: 0130574236 | ISBN-13: 9780130574237
Brief Description | Buy from myPearsonStore
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.


