Introduction to Java Programming, Comprehensive, 7/E
Y. Daniel Liang

ISBN-10: 0136012671
ISBN-13: 9780136012672

Publisher: Prentice Hall
Copyright: 2009
Format: Paper; 1328 pp
Published: 05/02/2008

Suggested retail price: $115.00
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Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s ground breaking fundamentals-first approach, which enables students to understand problem solving and core constructs before object-oriented programming.  Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Although students begin using objects early, they are introduced to topics like control statements, methods, and arrays before learning to create classes  Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Seventh Edition, only standard classes are used.

 

Supplements:

 

Author Websitehttp://www.cs.armstrong.edu/liang/intro7e/ 

  • Student Resources include: Source Code, Solutions to even numbered Programming Problems, Answers to review questions, Software related links and errata
  • Instructor Resources include: Interactive and Animated Slides, full programming exercises. UML diagram solutions, quiz generator, LiveLab, and sample exams. (contact your local sales rep for password) 

Prentice Hall Companion Website:

Student Resources:

  • VideoNotes are Pearson's new visual tool designed for teaching students key programming concepts and techniques. These short step-by-step videos demonstrate how to solve problems from design through coding.  VideoNotes allow for self-paced instruction with easy navigation including the ability to select, play, rewind, fast-forward, and stop within each VideoNote exercises. Margin icons in your textbook let you know when a VideoNotes video is available for a particular concept or homework problem. 
  • GOAL Pearson's premier online homework and assessment system for Computer Science.   

Instructor Resources also available at password protected Instructor Resources. Click on the Resouces tab above to "view downloadable files".

  • Power Point Lecture Slides
  • Solutions
  • GOAL : Pearson's premier online homework and assessment system for Computer Science.
  • Test Files

Innovative fundamentals-first approach — Starts students with essential problem-solving and programming concepts (control statements, methods, and arrays); moves on to object-oriented programming, graphical user interface (GUI), and applets; and finally introduces exception handling, binary I/O, and recursion.

 

 

Exceptionally broad range of carefully chosen examples — Reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and an interactive self-test.

 

GOAL online courseware — Utilizes the industry’s most advanced online homework application to give students solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and online homework.

 

The most extensive instructor support package available — Includes interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises.

 

Instructor resource center and companion website at http://www.cs.armstrong.edu/liang/intro7e/ 

These resources contain:

— Microsoft PowerPoint slides with interactive buttons to view full-color, syntax-highlighted source code and to run programs without leaving the slides

— Sample exams

— Solutions to all the exercises (Students can access the solutions of even-numbered exercises in the book’s companion CD-ROM)

— Web-based quiz generator

— Online quiz.

 

Complete coverage on Java collections framework, threads, JavaBeans, advanced GUI components, JDBC, Servlets, JSP, networking, and RMI.

 

Practical examples on gaming (simulating lottery, interactive quiz, Sudoku), business/financial (computing loan payments, taxes, and printing payroll statements), science (body mass index, wind chill temperature) — Replaces pure mathematical examples such as computing deviations and matrix multiplications.

 

Case studies – Offer additional examples for learning the fundamentals of programming, such as writing loops.

 

Carefully chosen, easy-to-follow, representative examples – Include a description, source code, sample run, and an example review.

 

UML (Unified Modeling Language) graphical notations throughout — Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.

 

Notes and tips throughout — Offer valuable advice and insight on important aspects of program development.

 

Sample exams — Includes multiple-choice questions, correct programming errors, trace programs, and write programs.

 

Supplemental exercises with solutions — Give instructors more options when assigning homework or writing exams.

 Revised chapter openings – Now emphasize applications to help students to understand the type of problem being introduced in that chapter.

 

Former Chapter 7 now split into Chapter 7 and Chapter 9 – The new chapter 7 introduces objects and classes and chapter 9 focuses on class design.

 

New optional sections on GUI’s at the end of Ch. 2 — 6 using JOptionPane. More complete coverage of the Swing library can be found in Ch. 13.

 

UML notation is used in every example beginning in Ch. 8 along with additional notes to describe the relationships.  

 

New chapters on data structures:

– Chapter 21, “Generics,” presents an in-depth coverage on generics. Generics is now covered before Java Collections Framework so it can be incorporated with the data structures.

– Chapter 23, “Algorithm Efficiency,” is brand new to use many concrete examples to introduce algorithm analysis and design.

– New chapters 27-28 introduce graph applications.

 

New chapter on JSF for visual Web development.

 

New chapter on Web services.

 

Several non-essential topics moved to the text’s Companion Website, to help students focus on learning problem solving and programming techniques:

– These topics include the & and | operators, the discussion on how expressions are evaluated internally in Java, regular expressions, initialization blocks, how to package Java projects into archive files, and more.

– Advanced language details are now online.  

– Last six chapters on web 38, 39, 40, 43 were in book and are now on CD.  41, 42 are new and are on CD.
 

Problem-driven, new examples and exercises:

20% of programming examples are new

30% of programming exercises are new  

NOTE:  this is a comprehensive version.  For a brief text, please visit "Introduction to Java Programming, Brief Edition"

 

Chapter 1 Introduction to Computers, Programs, and Java

Chapter 2 Elementary Programming

Chapter 3 Selections

Chapter 4 Loops

Chapter 5 Methods

Chapter 6 Arrays

Chapter 7 Objects and Classes

Chapter 8 Strings and Text I/O

Chapter 9 Thinking in Objects

Chapter 10 Inheritance and Polymorphism

Chapter 11 Abstract Classes and Interfaces

Chapter 12 Object-Oriented Design and Patterns

Chapter 13 GUI Basics

Chapter 14 Graphics

Chapter 15 Event-Driven Programming

Chapter 16 Creating User Interfaces

Chapter 17 Applets and Multimedia

Chapter 18 Exception Handling

Chapter 19 Binary I/O

Chapter 20 Recursion

Chapter 21 Generics

Chapter 22 Java Collections Framework

Chapter 23 Algorithm Efficiency

Chapter 24 Lists, Stacks, and Queues

Chapter 25 Trees, Heaps, and Priority Queues

Chapter 26 Sorting

Chapter 27 Graph Applications

Chapter 28 Weighted Graph Applications

Chapter 29 Multithreading

Chapter 30 Networking

Chapter 31 Internationalization

Chapter 32 JavaBeans and Bean Events

Chapter 33 Containers, Layout Managers, and Borders

Chapter 34 Menus, Toolbars, and Dialogs

Chapter 35 MVC and Swing Models

Chapter 36 JTable and JTree

Chapter 37 Java Database Programming

Chapter 38 Advanced Java Database Programming

Chapter 39 Servlets

Chapter 40 JavaServer Pages

Chapter 41 JSF and Visual Web Development

Chapter 42 Web Services

Chapter 43 Remote Method Invocation

 

***Note that Chapters 38-43 are bonus chapters in the companying CD-ROM

 

Appendixes

Appendix A   Java Keywords

Appendix B   The ASCII Character Set

Appendix C   Operator Precedence Chart

Appendix D   Java Modifiers

Appendix E   Special Floating-Point Values

Appendix F   Correlation between the 7E and 6E

  • 0132221586Introduction to Java Programming-Comprehensive Version, 6/E
    Liang
    © 2007 | Prentice Hall | Paper; 1328 pages | Instock
    ISBN-10: 0132221586 | ISBN-13: 9780132221580
    URL: http://www.cs.armstrong.edu/liang/intro6e
    Brief Description

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