Addison-Wesley / Prentice Hall
Computer Science
Browse available resources for Computer Science:
ISBN-10: 0136012671
ISBN-13: 9780136012672
Publisher: Prentice Hall
Copyright: 2009
Format: Paper; 1328 pp
Published: 05/02/2008
Suggested retail price: $115.00
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Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang’s ground breaking fundamentals-first approach, which enables students to understand problem solving and core constructs before object-oriented programming. Liang’s approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Although students begin using objects early, they are introduced to topics like control statements, methods, and arrays before learning to create classes Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. In the Seventh Edition, only standard classes are used.
Supplements:
Author Website: http://www.cs.armstrong.edu/liang/intro7e/
- Student Resources include: Source Code, Solutions to even numbered Programming Problems, Answers to review questions, Software related links and errata
- Instructor Resources include: Interactive and Animated Slides, full programming exercises. UML diagram solutions, quiz generator, LiveLab, and sample exams. (contact your local sales rep for password)
Prentice Hall Companion Website:
Student Resources:
- VideoNotes are Pearson's new visual tool designed for teaching students key programming concepts and techniques. These short step-by-step videos demonstrate how to solve problems from design through coding. VideoNotes allow for self-paced instruction with easy navigation including the ability to select, play, rewind, fast-forward, and stop within each VideoNote exercises. Margin icons in your textbook let you know when a VideoNotes video is available for a particular concept or homework problem.
- GOAL Pearson's premier online homework and assessment system for Computer Science.
Instructor Resources also available at password protected Instructor Resources. Click on the Resouces tab above to "view downloadable files".
- Power Point Lecture Slides
- Solutions
- GOAL : Pearson's premier online homework and assessment system for Computer Science.
- Test Files
• Innovative fundamentals-first approach — Starts students with essential problem-solving and programming concepts (control statements, methods, and arrays); moves on to object-oriented programming, graphical user interface (GUI), and applets; and finally introduces exception handling, binary I/O, and recursion.
• Exceptionally broad range of carefully chosen examples — Reinforces key concepts with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and an interactive self-test.
• GOAL online courseware — Utilizes the industry’s most advanced online homework application to give students solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and online homework.
• The most extensive instructor support package available — Includes interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises.
• Instructor resource center and companion website at http://www.cs.armstrong.edu/liang/intro7e/
These resources contain:
— Microsoft PowerPoint slides with interactive buttons to view full-color, syntax-highlighted source code and to run programs without leaving the slides
— Sample exams
— Solutions to all the exercises (Students can access the solutions of even-numbered exercises in the book’s companion CD-ROM)
— Web-based quiz generator
— Online quiz.
• Complete coverage on Java collections framework, threads, JavaBeans, advanced GUI components, JDBC, Servlets, JSP, networking, and RMI.
• Practical examples on gaming (simulating lottery, interactive quiz, Sudoku), business/financial (computing loan payments, taxes, and printing payroll statements), science (body mass index, wind chill temperature) — Replaces pure mathematical examples such as computing deviations and matrix multiplications.
• Case studies – Offer additional examples for learning the fundamentals of programming, such as writing loops.
• Carefully chosen, easy-to-follow, representative examples – Include a description, source code, sample run, and an example review.
• UML (Unified Modeling Language) graphical notations throughout — Describes classes and their relationships; teaches students design and development of Java programs using the industry standard modeling technique.
• Notes and tips throughout — Offer valuable advice and insight on important aspects of program development.
• Sample exams — Includes multiple-choice questions, correct programming errors, trace programs, and write programs.
• Supplemental exercises with solutions — Give instructors more options when assigning homework or writing exams.
Revised chapter openings – Now emphasize applications to help students to understand the type of problem being introduced in that chapter.
• Former Chapter 7 now split into Chapter 7 and Chapter 9 – The new chapter 7 introduces objects and classes and chapter 9 focuses on class design.
• New optional sections on GUI’s at the end of Ch. 2 — 6 using JOptionPane. More complete coverage of the Swing library can be found in Ch. 13.
• UML notation is used in every example beginning in Ch. 8 along with additional notes to describe the relationships.
• New chapters on data structures:
– Chapter 21, “Generics,” presents an in-depth coverage on generics. Generics is now covered before Java Collections Framework so it can be incorporated with the data structures.
– Chapter 23, “Algorithm Efficiency,” is brand new to use many concrete examples to introduce algorithm analysis and design.
– New chapters 27-28 introduce graph applications.
• New chapter on JSF for visual Web development.
• New chapter on Web services.
• Several non-essential topics moved to the text’s Companion Website, to help students focus on learning problem solving and programming techniques:
– These topics include the & and | operators, the discussion on how expressions are evaluated internally in Java, regular expressions, initialization blocks, how to package Java projects into archive files, and more.
– Advanced language details are now online.
– Last six chapters on web 38, 39, 40, 43 were in book and are now on CD. 41, 42 are new and are on CD.
• Problem-driven, new examples and exercises:
20% of programming examples are new
30% of programming exercises are new
NOTE: this is a comprehensive version. For a brief text, please visit "Introduction to Java Programming, Brief Edition"
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Arrays
Chapter 7 Objects and Classes
Chapter 8 Strings and Text I/O
Chapter 9 Thinking in Objects
Chapter 10 Inheritance and Polymorphism
Chapter 11 Abstract Classes and Interfaces
Chapter 12 Object-Oriented Design and Patterns
Chapter 13 GUI Basics
Chapter 14 Graphics
Chapter 15 Event-Driven Programming
Chapter 16 Creating User Interfaces
Chapter 17 Applets and Multimedia
Chapter 18 Exception Handling
Chapter 19 Binary I/O
Chapter 20 Recursion
Chapter 21 Generics
Chapter 22 Java Collections Framework
Chapter 23 Algorithm Efficiency
Chapter 24 Lists, Stacks, and Queues
Chapter 25 Trees, Heaps, and Priority Queues
Chapter 26 Sorting
Chapter 27 Graph Applications
Chapter 28 Weighted Graph Applications
Chapter 29 Multithreading
Chapter 30 Networking
Chapter 31 Internationalization
Chapter 32 JavaBeans and Bean Events
Chapter 33 Containers, Layout Managers, and Borders
Chapter 34 Menus, Toolbars, and Dialogs
Chapter 35 MVC and Swing Models
Chapter 36 JTable and JTree
Chapter 37 Java Database Programming
Chapter 38 Advanced Java Database Programming
Chapter 39 Servlets
Chapter 40 JavaServer Pages
Chapter 41 JSF and Visual Web Development
Chapter 42 Web Services
Chapter 43 Remote Method Invocation
***Note that Chapters 38-43 are bonus chapters in the companying CD-ROM
Appendixes
Appendix A Java Keywords
Appendix B The ASCII Character Set
Appendix C Operator Precedence Chart
Appendix D Java Modifiers
Appendix E Special Floating-Point Values
Appendix F Correlation between the 7E and 6E
Introduction to Java Programming-Comprehensive Version, 6/E
Liang
© 2007 | Prentice Hall | Paper; 1328 pages | Instock
ISBN-10: 0132221586 | ISBN-13: 9780132221580
URL: http://www.cs.armstrong.edu/liang/intro6e
Brief Description
For courses in Java–Introduction to Programming and Object-Oriented Programming.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O, data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! This text offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises. Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).
- GOAL Student Access Code Card for Introduction to Java Programming, Comprehensive, 7/E
Liang
© 2009 | Prentice Hall | Access Code Card | Instock
ISBN-10: 0138126429 | ISBN-13: 9780138126421 Buy from myPearsonStore - GOAL Instructor Access Code Card for Introduction to Java Programming, Comprehensive, 7/E
Liang
© 2009 | Prentice Hall | Access Code Card | Instock
ISBN-10: 0137134916 | ISBN-13: 9780137134915
- GOAL Student Access Code Card for Introduction to Java Programming, Comprehensive, 7/E
Liang
© 2009 | Prentice Hall | Access Code Card | Instock
ISBN-10: 0138126429 | ISBN-13: 9780138126421
Buy from myPearsonStore - Video Notes (Access Code Required) t/a Introduction to Java Programming, Comprehensive, 7/E
Liang
© 2009 | Prentice Hall | Website | Estimated Availability: 03/01/2008
ISBN-10: 0136069908 | ISBN-13: 9780136069904
URL: http://www.prenhall.com/liang
- GOAL Student Access Code Card for Introduction to Java Programming, Comprehensive, 7/E
Liang
© 2009 | Prentice Hall | Access Code Card | Instock
ISBN-10: 0138126429 | ISBN-13: 9780138126421 Buy from myPearsonStore - GOAL Instructor Access Code Card for Introduction to Java Programming, Comprehensive, 7/E
Liang
© 2009 | Prentice Hall | Access Code Card | Instock
ISBN-10: 0137134916 | ISBN-13: 9780137134915
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Introduction to Java Programming, Comprehensive Version, CourseSmart eTextbook, 7/E
Liang
© 2009 | Prentice Hall | Electronic Book; 1328 pages | Instock
ISBN-10: 0138126410 | ISBN-13: 9780138126414
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- Package ISBN-10: 0138147663 | ISBN-13: 9780138147662
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This package contains: - Introduction to Java Programming, Comprehensive, 7/E
Liang | ©2009 | Prentice Hall | Paper; 1328 pages - GOAL Student Access Code Card for Introduction to Java Programming, Comprehensive, 7/E
Liang | ©2009 | Prentice Hall | Access Code Card
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This package contains: - Introduction to Java Programming, Comprehensive, 7/E
Liang | ©2009 | Prentice Hall | Paper; 1328 pages - Essential Java Class Reference for Programmers, The, 3/E
Durney | ©2005 | Prentice Hall | Paper; 216 pages
- Package ISBN-10: 0135037875 | ISBN-13: 9780135037874
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This package contains: - Introduction to Java Programming, Comprehensive, 7/E
Liang | ©2009 | Prentice Hall | Paper; 1328 pages - Addison-Wesley's Java Backpack Reference Guide, 1/E
DePasquale | ©2005 | Addison-Wesley | Paper; 96 pages


