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Multimedia Design and Production for Students and Teachers
Edward L. Counts, Jr., University of Tennessee, Knoxville

ISBN-10: 0205343872
ISBN-13: 9780205343874

Publisher: Allyn & Bacon
Copyright: 2004
Format: Paper; 216 pp
Published: 04/23/2003

Suggested retail price: $50.60
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This book is for the many teachers and students who want to create media, rather than use commercially produced products.

Digital multimedia technologies are based on the assumption that users are also creators. This book explores the unlimited educational-creative potential of combining digital media and technologies with the expressive powers of traditional media production methods as pioneered by the great media producers of the past.

This practical book describes ideas and techniques that will bring life, expression, and learning to the application of various multimedia tools. The projects can be followed step-by-step or can be modified and interpreted to match particular purposes and skills. The responsibility is on the creator to use these projects to experiment, to try, to retry, and to create. The ideas, projects, and exercises in this book can be adapted to many teaching and learning situations.

  • A multimedia tool kit contains software descriptions, assumptions about media production, and motivational concepts to make the expressive possibilities of multimedia production less daunting for novices (Ch 3).
  • Presents a constructivist perspective to teaching and learning about the creative and educational potential of technology. This approach is based on the self-directed use of the tools of multimedia technologies as opposed to conventional, skills-based instruction (Chs. 1 & 3).
  • Suitable for elementary and secondary teachers. Numerous projects that have been used by the author with a range of students from elementary to graduate schools show how the ideas and projects in the book can be used for a wide range of ages.
  • A three step planning model consisting of pre-production, production, and post production that can be used for all projects in this book helps students organize the complexities of multimedia production.
  • Many detailed yet simple line drawings illustrate the projects and clearly demonstrate the many, and often complex, steps of multimedia production.
  • A comprehensive description of animation methods that can be learned and used by anyone is a benefit to students and teachers who say they are not “creative” or “artistic.”
  • Descriptions and methods for using digital video (Ch. 6) to document and observe make the tools of video production accessible for anyone.
  • Numerous pedagogical devices such as chapter outlines, problems, activities, key terms and illustrations make this complex subject much easier to master.
  • TECHNOLOGY ADVANTAGE— Author-created website provides updates and additional content related to book content: www.ablongman.com/counts.



Preface.


1. Freed from the Boundaries of Time and Space: Working with Multimedia Technologies.

Alternative Aspects of Instructional Technology.

Who this Book Is For.

Multimedia Goes to School: Some Assumptions.

Using This Book.

Thought Provokers.



2. Creating Fresh Perceptions of the World: A Brief History of Multimedia.

Multimedia: A Framework.

Explaining the World: The Power of the Documentary.

Animation from Z to A: Zoetropes to Anime.

Audiovisual Tools Enter the Schools.

From Gertie to Gigabytes.

Thought Provokers.

Feature I: Sources of Hard-to-Find Titles.

Feature II: The Continuing Power of the Documentary.



3. A Multimedia Starter Kit: Motivation, Tools, Skills.

The Multiples in Media: Some Things to Think About Before Starting.

Planning.

Fair Use Guidelines.

Multimedia, Multiple Mediums: Software “War Horses.”

Basic Design 101.

Thought Provokers.



4. Digital Stills: Revealing the World With a Digital Gallery.

A Photographic History and Esthetic.

Making an Online Gallery.



5. The Mechanical Eye Becomes the Digital Eye: Revealing the World with Video.

The Classic Steps: Pre-Production, Production, Post-Production.

Making Digital Movies: Skills and Concepts.

Digital Video Exercises.

Movie-Making Reflections and Tips.

A Culminating Video Project: Doing the Humanities with Digital Video.

Thought Provoker.

Feature: Using Video to Create Portraits: Team Building with Special Needs Children.



6. Living Pixels: Digital Animation.

Theories and Methods of Animated Motion: How It Works and How to Make It Work.

Drawing on the Computer.

Animation Exercises and Projects.

Information Sources and Ideas for Learning About Animation.

Thought Provokers.

Feature: Neighborhood Stories: A Claymation Project.



7. A Final Project and Vertov Revisited.

Constructing Multimedia Mountains.

Vertov Revisited.

Thought and Project Provokers: Multimedia Ideas.

This book is for the many teachers and students who want to create media. It explores the unlimited educational-creative potential of combining digital media and technology with the expressive powers of traditional media production methods pioneered by the great media producers of the past. This practical text describes ideas and techniques that will bring life, expression, and learning to the application of various multimedia tools. The projects can be followed step-by-step or they can be modified and interpreted to match particular purposes and skills. The challenge is for the creator to use these projects to experiment, to try, to retry, and to create. The ideas, projects, and exercises in this book can be adapted to many teaching and learning situations.

Special Features

  • A multimedia tool kit containing software descriptions, tips on media production, and motivational concepts to make the expressive possibilities of multimedia production less daunting for novices (Ch 3).
  • A constructivist perspective to teaching and learning is emphasized in chapters 1 and 3.
  • A 3-step planning model consisting of pre-production, production, and post production that can be used for all projects in this book helps students organize the complexities of multimedia production.
  • Descriptions and methods for using digital video (Ch.6) to document and observe makes the tools of video production accessible for anyone.
  • Numerous pedagogical devices such as chapter outlines, problems, activities, key terms and illustrations make this complex subject easier to master.
  • Author created website provides updates and additional content related to book content (www.ablongman.com/counts).
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