Addison-Wesley / Prentice Hall
Computer Science
Browse available resources for Computer Science:
- Select a resource
- Resources for Computer Science GOAL where virtual office hours are 24/7! Your Own TA, Just a Click Away! Deitel Resource Centers National Center for Women & Information Technology View material from Search Engines: Information Retrieval in Practice VideoNotes Andrew Tanenbaum Flame Award Recipient Custom Programs Instructor Resource Center myPearsonStore

ISBN-10: 0735713987
ISBN-13: 9780735713987
Publisher: Macromedia Press
Copyright: 2004
Format: Paper Bound w/CD-ROM; 528 pp
Published: 03/17/2004
Suggested retail price: $49.99
Buy from myPearsonStore
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Your comprehensive guide to creating games using Flash MX 2004.
- Provides insight into important concepts underlying game design in Flash, as well as code to make the implementation sing.
- Covers hot gaming topics, including artificial intelligence, multiplayer games, and tile-based worlds.
- Hands-on presentation provides designs, code, and even pre-built games for exploration, adaptation, and of course, entertainment!
Flash [PTG: PEACHPIT PRESS] (Computer Science)
Flash [PTG: MACROMEDIA PRESS] (Computer Graphics / Arts)
Game Programming and Design [PTG: PEACHPIT PRESS] (Computer Science)
Game Development (Game Development)
Game Development [PTG: PEACHPIT PRESS] (Computer Graphics / Arts)
Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the Demystified, which also contains the titles below . You can also visit the Demystified page.
Director 8 Demystified
Gross & Roberts
© 2001 | Macromedia Press | Paper Bound w/CD-ROM; 1216 pages | Out of Stock
ISBN-10: 0201709201 | ISBN-13: 9780201709209
Brief Description
Macromedia Flash MX 2004 Demystified
Pucknell, Hogg & Swann
© 2004 | Macromedia Press | Paper; 888 pages | Instock
ISBN-10: 0735713979 | ISBN-13: 9780735713970
Buy from myPearsonStore
Macromedia Flash MX 2004 Game Design Demystified
Makar & Winiarczyk
© 2004 | Macromedia Press | Paper Bound w/CD-ROM; 528 pages | Instock
ISBN-10: 0735713987 | ISBN-13: 9780735713987
Buy from myPearsonStore
Macromedia Flash MX Game Design Demystified
Makar
© 2003 | Macromedia Press | Paper Bound w/CD-ROM; 648 pages | Out of Stock
ISBN-10: 0201770210 | ISBN-13: 9780201770216
There's no mystery to unleashing the creative powers of Macromedia Director. All your students need is the latest edition of this best-selling guide. Updated to cover Director 8's features and its one-click Shockwave publishing capabilities, Director 8 Demystified includes a CD-ROM with tutorials and sample scripts. Before your students can yell, “Action!” they'll be creating streaming, multiuser content for presentations, CD-ROMs, and the Web, using text, graphics, animation, video, and sound.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, browse our available packages below, or contact your Pearson Higher Education representative to create your own package.
- Package ISBN-10: 0132230917 | ISBN-13: 9780132230919
©2004 | Back Order | Suggested retail price: $45.93 | Buy from myPearsonStore
This package contains: - Macromedia Flash MX 2004 Game Design Demystified, 1/E
Makar & Winiarczyk | ©2004 | Macromedia Press | Paper Bound w/CD-ROM; 528 pages - Macromedia Flash MX 2004 ActionScript 2.0 Dictionary, 1/E
Macromedia & Flash Experts | ©2004 | Paper; 1056 pages
