Macromedia Flash MX 2004 Game Design Demystified
Jobe Makar
Ben Winiarczyk

ISBN-10: 0735713987
ISBN-13: 9780735713987

Publisher: Macromedia Press
Copyright: 2004
Format: Paper Bound w/CD-ROM; 528 pp
Published: 03/17/2004

Suggested retail price: $49.99
Buy from myPearsonStore



Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

Your comprehensive guide to creating games using Flash MX 2004.

  • Provides insight into important concepts underlying game design in Flash, as well as code to make the implementation sing.
  • Covers hot gaming topics, including artificial intelligence, multiplayer games, and tile-based worlds.
  • Hands-on presentation provides designs, code, and even pre-built games for exploration, adaptation, and of course, entertainment!

Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.

Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.

View a Sample Chapter PDF:

Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.

This title is a member of the Demystified, which also contains the titles below . You can also visit the Demystified page.

  • 0201709201Director 8 Demystified
    Gross & Roberts
    © 2001 | Macromedia Press | Paper Bound w/CD-ROM; 1216 pages | Out of Stock
    ISBN-10: 0201709201 | ISBN-13: 9780201709209
    Brief Description

  • 0735713979Macromedia Flash MX 2004 Demystified
    Pucknell, Hogg & Swann
    © 2004 | Macromedia Press | Paper; 888 pages | Instock
    ISBN-10: 0735713979 | ISBN-13: 9780735713970
    Buy from myPearsonStore

  • 0735713987Macromedia Flash MX 2004 Game Design Demystified
    Makar & Winiarczyk
    © 2004 | Macromedia Press | Paper Bound w/CD-ROM; 528 pages | Instock
    ISBN-10: 0735713987 | ISBN-13: 9780735713987
    Buy from myPearsonStore

  • 0201770210Macromedia Flash MX Game Design Demystified
    Makar
    © 2003 | Macromedia Press | Paper Bound w/CD-ROM; 648 pages | Out of Stock
    ISBN-10: 0201770210 | ISBN-13: 9780201770216


Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, browse our available packages below, or contact your Pearson Higher Education representative to create your own package.



Copyright ©2008 Pearson Education. All rights reserved. Legal Notice | Privacy Policy | Permissions